// // Created by kyle on 2023-10-04. // #include #include "Platform.h" #include "GUI.h" static void glfw_error_callback(int error, const char *description) { cerr << "GLFW error " << error << ": " << description << std::endl; } int main(int argc, const char *argv[]) { const char *glsl_version = "#version 130"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); // Setup window glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) { return 1; } if (window == NULL) return 1; glfwMakeContextCurrent(window); glfwSwapInterval(1); // Enable vsync bool err = glewInit() != GLEW_OK; if (err) { std::cerr << "Failed to initialize OpenGL loader!" << std::endl; return 1; } int screen_width, screen_height; glfwGetFramebufferSize(window, &screen_width, &screen_height); glViewport(0, 0, screen_width, screen_height); IMGUI_CHECKVERSION(); ImGui::CreateContext(NULL); ImGuiIO &io = ImGui::GetIO(); ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init(glsl_version); return 0; }