// themes/Leuchtturm.h — Fountain pen on cream paper, brass and leather (header-only) // Inspired by Kaweco Brass/Bronze Sport pens on Leuchtturm1917 notebook paper. // Light: warm cream paper with blue-black fountain pen ink. // Dark: leather case and patinated metal. #pragma once #include "ThemeHelpers.h" static inline void ApplyLeuchtturmLightTheme() { // Notebook paper and fountain pen ink const ImVec4 paper = RGBA(0xF2ECDF); // Leuchtturm cream paper const ImVec4 bg1 = RGBA(0xE8E2D5); // slightly darker cream const ImVec4 bg2 = RGBA(0xDDD7CA); // UI elements const ImVec4 bg3 = RGBA(0xD1CBBD); // hover/active const ImVec4 ink = RGBA(0x040720); // blue-black fountain pen ink const ImVec4 dim = RGBA(0x7A756A); // faded text (like printed headers) const ImVec4 border = RGBA(0xCCC6B4); // faint ruled lines // Metal accents from the pens const ImVec4 brass = RGBA(0x6B5E2A); // dark patinated brass const ImVec4 brown = RGBA(0x5C3D28); // leather/bronze ImGuiStyle &style = ImGui::GetStyle(); style.WindowPadding = ImVec2(8.0f, 8.0f); style.FramePadding = ImVec2(6.0f, 4.0f); style.CellPadding = ImVec2(6.0f, 4.0f); style.ItemSpacing = ImVec2(6.0f, 6.0f); style.ItemInnerSpacing = ImVec2(6.0f, 4.0f); style.ScrollbarSize = 12.0f; style.GrabMinSize = 10.0f; style.WindowRounding = 0.0f; style.FrameRounding = 0.0f; style.PopupRounding = 0.0f; style.GrabRounding = 0.0f; style.TabRounding = 0.0f; style.WindowBorderSize = 1.0f; style.FrameBorderSize = 0.0f; ImVec4 *colors = style.Colors; colors[ImGuiCol_Text] = ink; colors[ImGuiCol_TextDisabled] = dim; colors[ImGuiCol_WindowBg] = paper; colors[ImGuiCol_ChildBg] = paper; colors[ImGuiCol_PopupBg] = ImVec4(bg1.x, bg1.y, bg1.z, 0.98f); colors[ImGuiCol_Border] = border; colors[ImGuiCol_BorderShadow] = RGBA(0x000000, 0.0f); colors[ImGuiCol_FrameBg] = bg2; colors[ImGuiCol_FrameBgHovered] = bg3; colors[ImGuiCol_FrameBgActive] = bg1; colors[ImGuiCol_TitleBg] = bg1; colors[ImGuiCol_TitleBgActive] = bg2; colors[ImGuiCol_TitleBgCollapsed] = bg1; colors[ImGuiCol_MenuBarBg] = bg1; colors[ImGuiCol_ScrollbarBg] = paper; colors[ImGuiCol_ScrollbarGrab] = bg3; colors[ImGuiCol_ScrollbarGrabHovered] = bg2; colors[ImGuiCol_ScrollbarGrabActive] = border; colors[ImGuiCol_CheckMark] = ink; colors[ImGuiCol_SliderGrab] = ink; colors[ImGuiCol_SliderGrabActive] = brass; colors[ImGuiCol_Button] = bg2; colors[ImGuiCol_ButtonHovered] = bg3; colors[ImGuiCol_ButtonActive] = bg1; colors[ImGuiCol_Header] = bg2; colors[ImGuiCol_HeaderHovered] = bg3; colors[ImGuiCol_HeaderActive] = bg3; colors[ImGuiCol_Separator] = border; colors[ImGuiCol_SeparatorHovered] = bg3; colors[ImGuiCol_SeparatorActive] = brass; colors[ImGuiCol_ResizeGrip] = ImVec4(ink.x, ink.y, ink.z, 0.10f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(brass.x, brass.y, brass.z, 0.50f); colors[ImGuiCol_ResizeGripActive] = brass; colors[ImGuiCol_Tab] = bg2; colors[ImGuiCol_TabHovered] = bg1; colors[ImGuiCol_TabActive] = bg3; colors[ImGuiCol_TabUnfocused] = bg2; colors[ImGuiCol_TabUnfocusedActive] = bg3; colors[ImGuiCol_TableHeaderBg] = bg2; colors[ImGuiCol_TableBorderStrong] = border; colors[ImGuiCol_TableBorderLight] = ImVec4(border.x, border.y, border.z, 0.5f); colors[ImGuiCol_TableRowBg] = ImVec4(bg1.x, bg1.y, bg1.z, 0.0f); colors[ImGuiCol_TableRowBgAlt] = ImVec4(bg1.x, bg1.y, bg1.z, 0.30f); colors[ImGuiCol_TextSelectedBg] = ImVec4(brass.x, brass.y, brass.z, 0.18f); colors[ImGuiCol_DragDropTarget] = brass; colors[ImGuiCol_NavHighlight] = brass; colors[ImGuiCol_NavWindowingHighlight] = ImVec4(ink.x, ink.y, ink.z, 0.70f); colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.15f); colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.15f); colors[ImGuiCol_PlotLines] = brown; colors[ImGuiCol_PlotLinesHovered] = brass; colors[ImGuiCol_PlotHistogram] = brown; colors[ImGuiCol_PlotHistogramHovered] = brass; } // Dark variant — leather pen case with warm metal and cream accents static inline void ApplyLeuchtturmDarkTheme() { const ImVec4 bg0 = RGBA(0x1C1610); // dark leather const ImVec4 bg1 = RGBA(0x251E16); // slightly lighter const ImVec4 bg2 = RGBA(0x30281E); // UI elements const ImVec4 bg3 = RGBA(0x3E3428); // hover/active const ImVec4 ink = RGBA(0xE5DDD0); // warm cream text const ImVec4 dim = RGBA(0x978E7C); // secondary text const ImVec4 border = RGBA(0x4A3E30); // subtle borders const ImVec4 brass = RGBA(0xB8A060); // polished brass const ImVec4 brown = RGBA(0x8B6848); // bronze pen ImGuiStyle &style = ImGui::GetStyle(); style.WindowPadding = ImVec2(8.0f, 8.0f); style.FramePadding = ImVec2(6.0f, 4.0f); style.CellPadding = ImVec2(6.0f, 4.0f); style.ItemSpacing = ImVec2(6.0f, 6.0f); style.ItemInnerSpacing = ImVec2(6.0f, 4.0f); style.ScrollbarSize = 12.0f; style.GrabMinSize = 10.0f; style.WindowRounding = 0.0f; style.FrameRounding = 0.0f; style.PopupRounding = 0.0f; style.GrabRounding = 0.0f; style.TabRounding = 0.0f; style.WindowBorderSize = 1.0f; style.FrameBorderSize = 0.0f; ImVec4 *colors = style.Colors; colors[ImGuiCol_Text] = ink; colors[ImGuiCol_TextDisabled] = dim; colors[ImGuiCol_WindowBg] = bg0; colors[ImGuiCol_ChildBg] = bg0; colors[ImGuiCol_PopupBg] = ImVec4(bg1.x, bg1.y, bg1.z, 0.98f); colors[ImGuiCol_Border] = border; colors[ImGuiCol_BorderShadow] = RGBA(0x000000, 0.0f); colors[ImGuiCol_FrameBg] = bg2; colors[ImGuiCol_FrameBgHovered] = bg3; colors[ImGuiCol_FrameBgActive] = bg1; colors[ImGuiCol_TitleBg] = bg1; colors[ImGuiCol_TitleBgActive] = bg2; colors[ImGuiCol_TitleBgCollapsed] = bg1; colors[ImGuiCol_MenuBarBg] = bg1; colors[ImGuiCol_ScrollbarBg] = bg0; colors[ImGuiCol_ScrollbarGrab] = bg3; colors[ImGuiCol_ScrollbarGrabHovered] = border; colors[ImGuiCol_ScrollbarGrabActive] = dim; colors[ImGuiCol_CheckMark] = brass; colors[ImGuiCol_SliderGrab] = brass; colors[ImGuiCol_SliderGrabActive] = brown; colors[ImGuiCol_Button] = bg2; colors[ImGuiCol_ButtonHovered] = bg3; colors[ImGuiCol_ButtonActive] = bg1; colors[ImGuiCol_Header] = bg2; colors[ImGuiCol_HeaderHovered] = bg3; colors[ImGuiCol_HeaderActive] = bg3; colors[ImGuiCol_Separator] = border; colors[ImGuiCol_SeparatorHovered] = bg3; colors[ImGuiCol_SeparatorActive] = brass; colors[ImGuiCol_ResizeGrip] = ImVec4(ink.x, ink.y, ink.z, 0.10f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(brass.x, brass.y, brass.z, 0.50f); colors[ImGuiCol_ResizeGripActive] = brass; colors[ImGuiCol_Tab] = bg2; colors[ImGuiCol_TabHovered] = bg1; colors[ImGuiCol_TabActive] = bg3; colors[ImGuiCol_TabUnfocused] = bg2; colors[ImGuiCol_TabUnfocusedActive] = bg3; colors[ImGuiCol_TableHeaderBg] = bg2; colors[ImGuiCol_TableBorderStrong] = border; colors[ImGuiCol_TableBorderLight] = ImVec4(border.x, border.y, border.z, 0.5f); colors[ImGuiCol_TableRowBg] = ImVec4(bg1.x, bg1.y, bg1.z, 0.0f); colors[ImGuiCol_TableRowBgAlt] = ImVec4(bg1.x, bg1.y, bg1.z, 0.30f); colors[ImGuiCol_TextSelectedBg] = ImVec4(brass.x, brass.y, brass.z, 0.22f); colors[ImGuiCol_DragDropTarget] = brass; colors[ImGuiCol_NavHighlight] = brass; colors[ImGuiCol_NavWindowingHighlight] = ImVec4(ink.x, ink.y, ink.z, 0.70f); colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.35f); colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.35f); colors[ImGuiCol_PlotLines] = brass; colors[ImGuiCol_PlotLinesHovered] = brown; colors[ImGuiCol_PlotHistogram] = brass; colors[ImGuiCol_PlotHistogramHovered] = brown; }