kte - Kyle's Text Editor Vision ------- kte is a small, fast, and understandable text editor with a terminal-first UX and an optional ImGui GUI. It modernizes the original ke editor while preserving its familiar WordStar/VDE‑style command model and Emacs‑influenced ergonomics. The focus is on simplicity of design, excellent latency, and pragmatic features you can learn and keep in your head. I am experimenting with using Jetbrains Junie to assist in development, largely as a way to learn the effective use of agentic coding. Project Goals ------------- - Keep the core minimal and readable; favor straightforward data structures (gap buffer, piece table) and incremental evolution. - Round‑trip editing of large files with low latency in a terminal environment. - Preserve ke keybindings and command semantics wherever sensible; smooth migration for ke users. - Provide a clean separation between core model, input, and rendering so a GUI can grow independently of the TUI. - Minimize dependencies; the GUI layer remains optional and isolated. User Experience (intended) -------------------------- - Terminal first: instant startup, responsive editing, no surprises over SSH. - Optional GUI: an ImGui‑based window with tabs, menus, and palette-sharing the same editor core and command model. - Discoverable command model: WordStar/VDE style with a `C-k` prefix, Emacs‑like incremental search, and context help. - Sensible defaults with a simple config file for remaps and theme selection. - Respect the file system: no magic project files; autosave and crash‑recovery journals are opt‑in and visible. Core Features (roadmapped) -------------------------- - Buffers and windows - Multiple file buffers; fast switching, closing, and reopening. - Split views (horizontal/vertical) in TUI and tiled panels in GUI. - Editing primitives - Gap buffer (primary) with an alternative piece table for large‑edit scenarios. - Kill/yank ring, word/sentence/paragraph motions, and rectangle ops. - Undo/redo with grouped edits and time‑travel scrubbing. - Search and replace - Incremental search (C-s) and regex search (C-r) with live highlighting. - Multi‑file grep with a quickfix list; replace with confirm. - Files and projects - Robust encoding/line‑ending detection; safe writes (atomic where possible). - File tree sidebar (GUI) and quick‑open palette. - Lightweight session restore. - Language niceties (opt‑in, no runtime servers required) - Syntax highlighting via fast, table‑driven lexers. - Basic indentation rules per language; trailing whitespace/EOF newline helpers. - Extensibility (later) - Command palette actions backed by the core command model. - Small C++ plugin ABI and a scripting shim for config‑time customization. Interfaces ---------- - CLI: the primary interface. `kte [files]` starts in the terminal, adopting your `$TERM` capabilities. Terminal mode is implemented using ncurses. - GUI: an optional ImGui‑based frontend that embeds the same editor core. Man pages --------- - Terminal editor: `docs/kte.1` (view locally with `man -l docs/kte.1`) - GUI frontend: `docs/kge.1` (view locally with `man -l docs/kge.1`) The `ke` keybinding reference remains the canonical source for commands while kte evolves: see `docs/ke.md`. Architecture (intended) ----------------------- - Core model - Buffer: file I/O, cursor/mark, viewport state, and edit operations. - GapBuffer: fast in‑memory text structure for typical edits. - PieceTable: alternative representation for heavy insert/delete workflows. - Controller layer - InputHandler interface with `TerminalInputHandler` and `GUIInputHandler` implementations. - Command: normalized operations (save, kill, yank, move, search, etc.). - View layer - Renderer interface with `TerminalRenderer` and `GUIRenderer` implementations. - Editor: top‑level state managing buffers, messaging, and global flags. Performance and Reliability Targets ----------------------------------- - Sub‑millisecond keystroke to screen update on typical files in TUI. - Sustain fluid editing on multi‑megabyte files; graceful degradation on very large files. - Atomic/safe writes; autosave and crash‑recovery journals are explicit and transparent. Keybindings ----------- kte maintains ke’s command model while internals evolve. Highlights (subject to refinement): - K‑command prefix: `C-k` enters k‑command mode; exit with `ESC` or `C-g`. - Save/Exit: `C-k s` (save), `C-k x` or `C-k C-x` (save and exit), `C-k q` (quit with confirm), `C-k C-q` (quit immediately). - Editing: `C-k d` (kill to EOL), `C-k C-d` (kill line), `C-k BACKSPACE` (kill to BOL), `C-w` (kill region), `C-y` ( yank), `C-u` (universal argument). - Navigation/Search: `C-s` (incremental find), `C-r` (regex search), `ESC f/b` (word next/prev), `ESC BACKSPACE` (delete previous word). - Buffers/Files: `C-k e` (open), `C-k b`/`C-k p` (switch), `C-k c` (close), `C-k C-r` (reload). - Misc: `C-l` (refresh), `C-g` (cancel), `C-k m` (run make), `C-k g` (goto line). See `ke.md` for the canonical ke reference retained for now. Build and Run ------------- Prerequisites: C++17 compiler, CMake, and ncurses development headers/libs. Dependencies by platform ------------------------ - macOS (Homebrew) - Terminal (default): - `brew install ncurses` - Optional GUI (enable with `-DBUILD_GUI=ON`): - `brew install sdl2 freetype` - OpenGL is provided by the system framework on macOS; no package needed. - Debian/Ubuntu - Terminal (default): - `sudo apt-get install -y libncurses5-dev libncursesw5-dev` - Optional GUI (enable with `-DBUILD_GUI=ON`): - `sudo apt-get install -y libsdl2-dev libfreetype6-dev mesa-common-dev` - The `mesa-common-dev` package provides OpenGL headers/libs (`libGL`). - NixOS/Nix - Terminal (default): - Ad-hoc shell: `nix-shell -p cmake gcc ncurses` - Optional GUI (enable with `-DBUILD_GUI=ON`): - Ad-hoc shell: `nix-shell -p cmake gcc ncurses SDL2 freetype libGL` - With flakes/devshell (example `flake.nix` inputs not provided): include `ncurses` for TUI, and `SDL2`, `freetype`, `libGL` for GUI in your devShell. Notes ----- - The GUI is OFF by default to keep SDL/OpenGL/Freetype optional. Enable it by configuring with `-DBUILD_GUI=ON` and ensuring the GUI deps above are installed for your platform. - If you previously configured with GUI ON and want to disable it, reconfigure the build directory with `-DBUILD_GUI=OFF`. Example build: ``` cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug cmake --build cmake-build-debug ``` Run: ``` ./cmake-build-debug/kte [files] ``` If you configured the GUI, you can also run the GUI-first target (when built as `kge`) or request the GUI from `kte`: ``` ./cmake-build-debug/kte --gui [files] # or if built/installed as a separate GUI target ./cmake-build-debug/kge [files] ``` GUI build example ----------------- To build with the optional GUI (after installing the GUI dependencies listed above): ``` cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug -DBUILD_GUI=ON cmake --build cmake-build-debug ./cmake-build-debug/kte --gui [files] ``` Status ------ - The project is under active evolution toward the above architecture and UX. The terminal interface now uses ncurses for input and rendering. GUI work will follow as a thin, optional layer. ke compatibility remains a primary constraint while internals modernize. Roadmap (high level) -------------------- 1. Solidify core buffer model (gap buffer), file I/O, and ke‑compatible commands. 2. Introduce structured undo/redo and search/replace with highlighting. 3. Stabilize terminal renderer and input handling across common terminals. (initial ncurses implementation landed) 4. Add piece table as an alternative backend with runtime selection per buffer. 5. Optional GUI frontend using ImGui; shared command palette. 6. Language niceties (syntax highlighting, indentation rules) behind a zero‑deps, fast path. 7. Session restore, autosave/journaling, and safe write guarantees. 8. Extensibility hooks with a small, stable API. References ---------- - [ke](https://git.wntrmute.dev/kyle/ke) manual and keybinding reference: `ke.md` - Inspirations: Antirez’ kilo, WordStar/VDE, Emacs, and `mg(1)`