#ifndef KTE_UNDOTREE_H #define KTE_UNDOTREE_H #include "UndoNode.h" #include struct UndoTree { UndoNode *root = nullptr; // first edit ever UndoNode *current = nullptr; // current state of buffer UndoNode *saved = nullptr; // points to node matching last save (for dirty flag) UndoNode *pending = nullptr; // in-progress batch (detached) }; #endif // KTE_UNDOTREE_H