/* * GUIInputHandler - ImGui/SDL2-based input mapping for GUI mode */ #ifndef KTE_GUI_INPUT_HANDLER_H #define KTE_GUI_INPUT_HANDLER_H #include #include #include "InputHandler.h" union SDL_Event; // fwd decl to avoid including SDL here (SDL defines SDL_Event as a union) class GUIInputHandler final : public InputHandler { public: GUIInputHandler() = default; ~GUIInputHandler() override = default; // Translate an SDL event to editor command and enqueue if applicable. // Returns true if it produced a mapped command or consumed input. bool ProcessSDLEvent(const SDL_Event &e); bool Poll(MappedInput &out) override; private: std::mutex mu_; std::queue q_; bool k_prefix_ = false; // Treat ESC as a Meta prefix: next key is looked up via ESC keymap bool esc_meta_ = false; // When a printable keydown generated a non-text command, suppress the very next SDL_TEXTINPUT // event produced by SDL for the same keystroke to avoid inserting stray characters. bool suppress_text_input_once_ = false; // Universal argument (C-u) state for GUI bool uarg_active_ = false; // an argument is pending for the next command bool uarg_collecting_ = false; // collecting digits / '-' right now bool uarg_negative_ = false; // whether a leading '-' was supplied bool uarg_had_digits_ = false; // whether any digits were supplied int uarg_value_ = 0; // current absolute value (>=0) std::string uarg_text_; // raw digits/minus typed for status display }; #endif // KTE_GUI_INPUT_HANDLER_H