#include "GUIRenderer.h" #include "Editor.h" #include "Buffer.h" #include "Command.h" #include #include #include #include #include #include // Version string expected to be provided by build system as KTE_VERSION_STR #ifndef KTE_VERSION_STR # define KTE_VERSION_STR "dev" #endif void GUIRenderer::Draw(Editor &ed) { // Make the editor window occupy the entire GUI container/viewport ImGuiViewport *vp = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(vp->Pos); ImGui::SetNextWindowSize(vp->Size); ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; // Reduce padding so the buffer content uses the whole area ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(6.f, 6.f)); ImGui::Begin("kte", nullptr, flags); const Buffer *buf = ed.CurrentBuffer(); if (!buf) { ImGui::TextUnformatted("[no buffer]"); } else { const auto &lines = buf->Rows(); // Reserve space for status bar at bottom ImGui::BeginChild("scroll", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoScrollWithMouse); // Detect click-to-move inside this scroll region ImVec2 list_origin = ImGui::GetCursorScreenPos(); float scroll_y = ImGui::GetScrollY(); float scroll_x = ImGui::GetScrollX(); std::size_t rowoffs = 0; // we render from the first line; scrolling is handled by ImGui std::size_t cy = buf->Cury(); std::size_t cx = buf->Curx(); const float line_h = ImGui::GetTextLineHeight(); const float row_h = ImGui::GetTextLineHeightWithSpacing(); const float space_w = ImGui::CalcTextSize(" ").x; // Two-way sync between Buffer::Rowoffs and ImGui scroll position: // - If command layer changed Buffer::Rowoffs since last frame, drive ImGui scroll from it. // - Otherwise, propagate ImGui scroll to Buffer::Rowoffs so command layer has an up-to-date view. // This prevents clicks/wheel from being immediately overridden by stale offsets. bool forced_scroll = false; { static long prev_buf_rowoffs = -1; // previous frame's Buffer::Rowoffs static long prev_buf_coloffs = -1; // previous frame's Buffer::Coloffs static float prev_scroll_y = -1.0f; // previous frame's ImGui scroll Y in pixels static float prev_scroll_x = -1.0f; // previous frame's ImGui scroll X in pixels const long buf_rowoffs = static_cast(buf->Rowoffs()); const long buf_coloffs = static_cast(buf->Coloffs()); const long scroll_top = static_cast(scroll_y / row_h); const long scroll_left = static_cast(scroll_x / space_w); // Detect programmatic change (e.g., keyboard navigation ensured visibility) if (prev_buf_rowoffs >= 0 && buf_rowoffs != prev_buf_rowoffs) { ImGui::SetScrollY(static_cast(buf_rowoffs) * row_h); scroll_y = ImGui::GetScrollY(); forced_scroll = true; } if (prev_buf_coloffs >= 0 && buf_coloffs != prev_buf_coloffs) { ImGui::SetScrollX(static_cast(buf_coloffs) * space_w); scroll_x = ImGui::GetScrollX(); forced_scroll = true; } // If user scrolled, update buffer offsets accordingly if (prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y) { if (Buffer *mbuf = const_cast(buf)) { mbuf->SetOffsets(static_cast(std::max(0L, scroll_top)), mbuf->Coloffs()); } } if (prev_scroll_x >= 0.0f && scroll_x != prev_scroll_x) { if (Buffer *mbuf = const_cast(buf)) { mbuf->SetOffsets(mbuf->Rowoffs(), static_cast(std::max(0L, scroll_left))); } } // Update trackers for next frame prev_buf_rowoffs = static_cast(buf->Rowoffs()); prev_buf_coloffs = static_cast(buf->Coloffs()); prev_scroll_y = ImGui::GetScrollY(); prev_scroll_x = ImGui::GetScrollX(); } // Synchronize cursor and scrolling. // Ensure the cursor is visible even on the first frame or when it didn't move, // unless we already forced scrolling from Buffer::Rowoffs this frame. { // Compute visible row range using the child window height float child_h = ImGui::GetWindowHeight(); long first_row = static_cast(scroll_y / row_h); long vis_rows = static_cast(child_h / row_h); if (vis_rows < 1) vis_rows = 1; long last_row = first_row + vis_rows - 1; if (!forced_scroll) { long cyr = static_cast(cy); if (cyr < first_row || cyr > last_row) { float target = (static_cast(cyr) - std::max(0L, vis_rows / 2)) * row_h; float max_y = ImGui::GetScrollMaxY(); if (target < 0.f) target = 0.f; if (max_y >= 0.f && target > max_y) target = max_y; ImGui::SetScrollY(target); // refresh local variables scroll_y = ImGui::GetScrollY(); first_row = static_cast(scroll_y / row_h); last_row = first_row + vis_rows - 1; } } } // Handle mouse click before rendering to avoid dependent on drawn items if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) { ImVec2 mp = ImGui::GetIO().MousePos; // Compute viewport-relative row so (0) is top row of the visible area float vy_f = (mp.y - list_origin.y - scroll_y) / row_h; long vy = static_cast(vy_f); if (vy < 0) vy = 0; // Clamp vy within visible content height to avoid huge jumps ImVec2 cr_min = ImGui::GetWindowContentRegionMin(); ImVec2 cr_max = ImGui::GetWindowContentRegionMax(); float child_h = (cr_max.y - cr_min.y); long vis_rows = static_cast(child_h / row_h); if (vis_rows < 1) vis_rows = 1; if (vy >= vis_rows) vy = vis_rows - 1; // Translate viewport row to buffer row using Buffer::Rowoffs std::size_t by = buf->Rowoffs() + static_cast(vy); if (by >= lines.size()) { if (!lines.empty()) by = lines.size() - 1; else by = 0; } // Compute desired pixel X inside the viewport content (subtract horizontal scroll) float px = (mp.x - list_origin.x - scroll_x); if (px < 0.0f) px = 0.0f; // Convert pixel X to a render-column target including horizontal col offset // Use our own tab expansion of width 8 to match command layer logic. const std::string &line_clicked = lines[by]; const std::size_t tabw = 8; // We iterate source columns computing absolute rendered column (rx_abs) from 0, // then translate to viewport-space by subtracting Coloffs. std::size_t coloffs = buf->Coloffs(); std::size_t rx_abs = 0; // absolute rendered column std::size_t i = 0; // source column iterator // Fast-forward i until rx_abs >= coloffs to align with leftmost visible column if (!line_clicked.empty() && coloffs > 0) { while (i < line_clicked.size() && rx_abs < coloffs) { if (line_clicked[i] == '\t') { rx_abs += (tabw - (rx_abs % tabw)); } else { rx_abs += 1; } ++i; } } // Now search for closest source column to clicked px within/after viewport std::size_t best_col = i; // default to first visible column float best_dist = std::numeric_limits::infinity(); while (true) { // For i in [current..size], evaluate candidate including the implicit end position std::size_t rx_view = (rx_abs >= coloffs) ? (rx_abs - coloffs) : 0; float rx_px = static_cast(rx_view) * space_w; float dist = std::fabs(px - rx_px); if (dist <= best_dist) { best_dist = dist; best_col = i; } if (i == line_clicked.size()) break; // advance to next source column if (line_clicked[i] == '\t') { rx_abs += (tabw - (rx_abs % tabw)); } else { rx_abs += 1; } ++i; } // Dispatch absolute buffer coordinates (row:col) char tmp[64]; std::snprintf(tmp, sizeof(tmp), "%zu:%zu", by, best_col); Execute(ed, CommandId::MoveCursorTo, std::string(tmp)); } // Cache current horizontal offset in rendered columns const std::size_t coloffs_now = buf->Coloffs(); for (std::size_t i = rowoffs; i < lines.size(); ++i) { // Capture the screen position before drawing the line ImVec2 line_pos = ImGui::GetCursorScreenPos(); const std::string &line = lines[i]; // Expand tabs to spaces with width=8 and apply horizontal scroll offset const std::size_t tabw = 8; std::string expanded; expanded.reserve(line.size() + 16); std::size_t rx_abs_draw = 0; // rendered column for drawing // Emit entire line (ImGui child scrolling will handle clipping) for (std::size_t src = 0; src < line.size(); ++src) { char c = line[src]; if (c == '\t') { std::size_t adv = (tabw - (rx_abs_draw % tabw)); // Emit spaces for the tab expanded.append(adv, ' '); rx_abs_draw += adv; } else { expanded.push_back(c); rx_abs_draw += 1; } } ImGui::TextUnformatted(expanded.c_str()); // Draw a visible cursor indicator on the current line if (i == cy) { // Compute rendered X (rx) from source column with tab expansion std::size_t rx_abs = 0; for (std::size_t k = 0; k < std::min(cx, line.size()); ++k) { if (line[k] == '\t') rx_abs += (tabw - (rx_abs % tabw)); else rx_abs += 1; } // Convert to viewport x by subtracting horizontal col offset std::size_t rx_viewport = (rx_abs > coloffs_now) ? (rx_abs - coloffs_now) : 0; ImVec2 p0 = ImVec2(line_pos.x + static_cast(rx_viewport) * space_w, line_pos.y); ImVec2 p1 = ImVec2(p0.x + space_w, p0.y + line_h); ImU32 col = IM_COL32(200, 200, 255, 128); // soft highlight ImGui::GetWindowDrawList()->AddRectFilled(p0, p1, col); } } ImGui::EndChild(); // Status bar spanning full width ImGui::Separator(); // Build three segments: left (app/version/buffer/dirty), middle (message), right (cursor/mark) // Compute full content width and draw a filled background rectangle ImVec2 win_pos = ImGui::GetWindowPos(); ImVec2 cr_min = ImGui::GetWindowContentRegionMin(); ImVec2 cr_max = ImGui::GetWindowContentRegionMax(); float x0 = win_pos.x + cr_min.x; float x1 = win_pos.x + cr_max.x; ImVec2 cursor = ImGui::GetCursorScreenPos(); float bar_h = ImGui::GetFrameHeight(); ImVec2 p0(x0, cursor.y); ImVec2 p1(x1, cursor.y + bar_h); ImU32 bg_col = ImGui::GetColorU32(ImGuiCol_HeaderActive); ImGui::GetWindowDrawList()->AddRectFilled(p0, p1, bg_col); // Build left text std::string left; left.reserve(256); left += "kge"; // GUI app name left += " "; left += KTE_VERSION_STR; std::string fname; try { fname = ed.DisplayNameFor(*buf); } catch (...) { fname = buf->Filename(); try { fname = std::filesystem::path(fname).filename().string(); } catch (...) {} } left += " "; left += fname; if (buf->Dirty()) left += " *"; // Append total line count as "L" { unsigned long lcount = static_cast(buf->Rows().size()); left += " "; left += std::to_string(lcount); left += "L"; } // Build right text (cursor/mark) int row1 = static_cast(buf->Cury()) + 1; int col1 = static_cast(buf->Curx()) + 1; bool have_mark = buf->MarkSet(); int mrow1 = have_mark ? static_cast(buf->MarkCury()) + 1 : 0; int mcol1 = have_mark ? static_cast(buf->MarkCurx()) + 1 : 0; char rbuf[128]; if (have_mark) std::snprintf(rbuf, sizeof(rbuf), "%d,%d | M: %d,%d", row1, col1, mrow1, mcol1); else std::snprintf(rbuf, sizeof(rbuf), "%d,%d | M: not set", row1, col1); std::string right = rbuf; // Middle message: if a prompt is active, show "Label: text"; otherwise show status std::string msg; if (ed.PromptActive()) { msg = ed.PromptLabel(); if (!msg.empty()) msg += ": "; msg += ed.PromptText(); } else { msg = ed.Status(); } // Measurements ImVec2 left_sz = ImGui::CalcTextSize(left.c_str()); ImVec2 right_sz = ImGui::CalcTextSize(right.c_str()); float pad = 6.f; float left_x = p0.x + pad; float right_x = p1.x - pad - right_sz.x; if (right_x < left_x + left_sz.x + pad) { // Not enough room; clip left to fit float max_left = std::max(0.0f, right_x - left_x - pad); if (max_left < left_sz.x && max_left > 10.0f) { // Render a clipped left using a child region ImGui::SetCursorScreenPos(ImVec2(left_x, p0.y + (bar_h - left_sz.y) * 0.5f)); ImGui::PushClipRect(ImVec2(left_x, p0.y), ImVec2(right_x - pad, p1.y), true); ImGui::TextUnformatted(left.c_str()); ImGui::PopClipRect(); } } else { // Draw left normally ImGui::SetCursorScreenPos(ImVec2(left_x, p0.y + (bar_h - left_sz.y) * 0.5f)); ImGui::TextUnformatted(left.c_str()); } // Draw right ImGui::SetCursorScreenPos(ImVec2(std::max(right_x, left_x), p0.y + (bar_h - right_sz.y) * 0.5f)); ImGui::TextUnformatted(right.c_str()); // Draw middle message centered in remaining space if (!msg.empty()) { float mid_left = left_x + left_sz.x + pad; float mid_right = std::max(right_x - pad, mid_left); float mid_w = std::max(0.0f, mid_right - mid_left); if (mid_w > 1.0f) { ImVec2 msg_sz = ImGui::CalcTextSize(msg.c_str()); float msg_x = mid_left + std::max(0.0f, (mid_w - msg_sz.x) * 0.5f); // Clip to middle region ImGui::PushClipRect(ImVec2(mid_left, p0.y), ImVec2(mid_right, p1.y), true); ImGui::SetCursorScreenPos(ImVec2(msg_x, p0.y + (bar_h - msg_sz.y) * 0.5f)); ImGui::TextUnformatted(msg.c_str()); ImGui::PopClipRect(); } } // Advance cursor to after the bar to keep layout consistent ImGui::Dummy(ImVec2(x1 - x0, bar_h)); } ImGui::End(); ImGui::PopStyleVar(3); }