#include #include #include #include using namespace std; using namespace wr; TEST(Quaternion, SelfTest) { geom::Quaternion_SelfTest(); } TEST(Quaterniond, Addition) { geom::Quaterniond p(geom::Vector4d {3.0, 1.0, -2.0, 1.0}); geom::Quaterniond q(geom::Vector4d {2.0, -1.0, 2.0, 3.0}); geom::Quaterniond expected(geom::Vector4d{5.0, 0.0, 0.0, 4.0}); EXPECT_EQ(p + q, expected); EXPECT_EQ(expected - q, p); EXPECT_NE(expected - q, q); // exercise != } TEST(Quaterniond, Conjugate) { geom::Quaterniond p {2.0, 3.0, 4.0, 5.0}; geom::Quaterniond q {2.0, -3.0, -4.0, -5.0}; EXPECT_EQ(p.conjugate(), q); } TEST(Quaterniond, Euler) { geom::Quaterniond p = geom::quaterniond(geom::Vector3d{5.037992718099102, 6.212303632611285, 1.7056797335843106}, M_PI/4.0); geom::Quaterniond q = geom::quaterniond_from_euler(p.euler()); EXPECT_EQ(p, q); } TEST(Quaterniond, Identity) { geom::Quaterniond p {3.0, 1.0, -2.0, 1.0}; geom::Quaterniond q; EXPECT_TRUE(q.isIdentity()); EXPECT_EQ(p * q, p); } TEST(Quaterniond, Inverse) { geom::Quaterniond p {2.0, 3.0, 4.0, 5.0}; geom::Quaterniond q {0.03704, -0.05556, -0.07407, -0.09259}; EXPECT_EQ(p.inverse(), q); } TEST(Quaterniond, Norm) { geom::Quaterniond p {5.563199889674063, 0.9899139811480784, 9.387110042325054, 6.161341707794767}; double norm = 12.57016663729933; EXPECT_DOUBLE_EQ(p.norm(), norm); } TEST(Quaterniond, Product) { geom::Quaterniond p {3.0, 1.0, -2.0, 1.0}; geom::Quaterniond q {2.0, -1.0, 2.0, 3.0}; geom::Quaterniond expected {8.0, -9.0, -2.0, 11.0}; EXPECT_EQ(p * q, expected); } TEST(Quaterniond, Rotate) { // This test aims to rotate a vector v using a quaternion. // c.f. https://math.stackexchange.com/questions/40164/how-do-you-rotate-a-vector-by-a-unit-quaternion // If we assume a standard IMU frame of reference following the // right hand rule: // + The x axis points toward magnetic north // + The y axis points toward magnentic west // + The z axis points toward the sky // Given a vector pointing due north, rotating by 90º about // the y-axis should leave us pointing toward the sky. geom::Vector3d v {1.0, 0.0, 0.0}; // a vector pointed north geom::Vector3d yAxis {0.0, 1.0, 0.0}; // a vector representing the y axis. double angle = M_PI / 2; // 90º rotation // A quaternion representing a 90º rotation about the y axis. geom::Quaterniond p = geom::quaterniond(yAxis, angle); geom::Vector3d vr {0.0, 0.0, 1.0}; // expected rotated vector. // A rotation quaternion should be a unit quaternion. EXPECT_TRUE(p.isUnitQuaternion()); EXPECT_EQ(p.rotate(v), vr); } TEST(Quaterniond, ShortestSLERP) { // Our starting point is an orientation that is yawed 45° - our // orientation is pointed π/4 radians in the X axis. geom::Quaterniond p {0.92388, 0.382683, 0, 0}; // Our ending point is an orientation that is yawed -45° - or // pointed -π/4 radians in the X axis. geom::Quaterniond q {0.92388, -0.382683, 0, 0}; // The halfway point should be oriented midway about the X axis. It turns // out this is an identity quaternion. geom::Quaterniond r; EXPECT_EQ(geom::ShortestSLERP(p, q, 0.0), p); EXPECT_EQ(geom::ShortestSLERP(p, q, 1.0), q); EXPECT_EQ(geom::ShortestSLERP(p, q, 0.5), r); } TEST(Quaterniond, ShortestSLERP2) { // Start with an orientation pointing forward, all Euler angles // set to 0. geom::Quaterniond start {1.0, 0.0, 0.0, 0.0}; // The goal is to end up face up, or 90º pitch (still facing forward). geom::Quaterniond end {0.707107, 0, -0.707107, 0}; // Halfway to the endpoint should be a 45º pitch. geom::Quaterniond halfway {0.92388, 0, -0.382683, 0}; // 2/3 of the way should be 60º pitch. geom::Quaterniond twoThirds {0.866025, 0, -0.5, 0}; EXPECT_EQ(ShortestSLERP(start, end, 0.0), start); EXPECT_EQ(ShortestSLERP(start, end, 1.0), end); EXPECT_EQ(ShortestSLERP(start, end, 0.5), halfway); EXPECT_EQ(ShortestSLERP(start, end, 2.0/3.0), twoThirds); } TEST(Quaterniond, Unit) { geom::Quaterniond q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; EXPECT_TRUE(q.isUnitQuaternion()); } TEST(Quaterniond, UtilityCreator) { geom::Vector3d v {1.0, 1.0, 1.0}; double w = M_PI; geom::Quaterniond p = geom::quaterniond(v, w); geom::Quaterniond q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; EXPECT_EQ(p, q); } TEST(Quaternionf, Addition) { geom::Quaternionf p {3.0, 1.0, -2.0, 1.0}; geom::Quaternionf q {2.0, -1.0, 2.0, 3.0}; geom::Quaternionf expected {5.0, 0.0, 0.0, 4.0}; EXPECT_EQ(p + q, expected); EXPECT_EQ(expected - q, p); EXPECT_NE(expected - q, q); // exercise != } TEST(Quaternionf, Conjugate) { geom::Quaternionf p {2.0, 3.0, 4.0, 5.0}; geom::Quaternionf q {2.0, -3.0, -4.0, -5.0}; EXPECT_EQ(p.conjugate(), q); } TEST(Quaternionf, Euler) { geom::Quaternionf p = geom::quaternionf(geom::Vector3f{5.037992718099102, 6.212303632611285, 1.7056797335843106}, M_PI/4.0); geom::Quaternionf q = geom::quaternionf_from_euler(p.euler()); EXPECT_EQ(p, q); } TEST(Quaternionf, Identity) { geom::Quaternionf p {1.0, 3.0, 1.0, -2.0}; geom::Quaternionf q; EXPECT_EQ(p * q, p); } TEST(Quaternionf, Inverse) { geom::Quaternionf p {2.0, 3.0, 4.0, 5.0}; geom::Quaternionf q {0.03704, -0.05556, -0.07407, -0.09259}; EXPECT_EQ(p.inverse(), q); } TEST(Quaternionf, Norm) { geom::Quaternionf p {0.9899139811480784, 9.387110042325054, 6.161341707794767, 5.563199889674063}; float norm = 12.57016663729933; EXPECT_FLOAT_EQ(p.norm(), norm); } TEST(Quaternionf, Product) { geom::Quaternionf p {3.0, 1.0, -2.0, 1.0}; geom::Quaternionf q {2.0, -1.0, 2.0, 3.0}; geom::Quaternionf expected {8.0, -9.0, -2.0, 11.0}; EXPECT_EQ(p * q, expected); } TEST(Quaternionf, Rotate) { geom::Vector3f v {1.0, 0.0, 0.0}; geom::Vector3f yAxis {0.0, 1.0, 0.0}; float angle = M_PI / 2; geom::Quaternionf p = geom::quaternionf(yAxis, angle); geom::Vector3f vr {0.0, 0.0, 1.0}; EXPECT_TRUE(p.isUnitQuaternion()); EXPECT_EQ(p.rotate(v), vr); } TEST(Quaternionf, ShortestSLERP) { // Our starting point is an orientation that is yawed 45° - our // orientation is pointed π/4 radians in the X axis. geom::Quaternionf p {0.92388, 0.382683, 0, 0}; // Our ending point is an orientation that is yawed -45° - or // pointed -π/4 radians in the X axis. geom::Quaternionf q {0.92388, -0.382683, 0, 0}; // The halfway point should be oriented midway about the X axis. It turns // out this is an identity quaternion. geom::Quaternionf r; EXPECT_EQ(geom::ShortestSLERP(p, q, (float)0.0), p); EXPECT_EQ(geom::ShortestSLERP(p, q, (float)1.0), q); EXPECT_EQ(geom::ShortestSLERP(p, q, (float)0.5), r); } TEST(Quaternionf, ShortestSLERP2) { // Start with an orientation pointing forward, all Euler angles // set to 0. geom::Quaternionf start {1.0, 0.0, 0.0, 0.0}; // The goal is to end up face up, or 90º pitch (still facing forward). geom::Quaternionf end {0.707107, 0, -0.707107, 0}; // Halfway to the endpoint should be a 45º pitch. geom::Quaternionf halfway {0.92388, 0, -0.382683, 0}; // 2/3 of the way should be 60º pitch. geom::Quaternionf twoThirds {0.866025, 0, -0.5, 0}; EXPECT_EQ(ShortestSLERP(start, end, (float)0.0), start); EXPECT_EQ(ShortestSLERP(start, end, (float)1.0), end); EXPECT_EQ(ShortestSLERP(start, end, (float)0.5), halfway); EXPECT_EQ(ShortestSLERP(start, end, (float)(2.0/3.0)), twoThirds); } TEST(Quaternionf, Unit) { geom::Quaternionf q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; EXPECT_TRUE(q.isUnitQuaternion()); } TEST(Quaternionf, UtilityCreator) { geom::Vector3f v {1.0, 1.0, 1.0}; float w = M_PI; geom::Quaternionf p = geom::quaternionf(v, w); geom::Quaternionf q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; EXPECT_EQ(p, q); } TEST(QuaternionMiscellaneous, SanityChecks) { geom::Vector4d q {4.0, 1.0, 2.0, 3.0}; geom::Vector3d v {1.0, 2.0, 3.0}; double w = 4.0; geom::Quaterniond p(q); geom::Quaterniond u = p.unitQuaternion(); EXPECT_EQ(p.axis(), v); EXPECT_DOUBLE_EQ(p.angle(), w); EXPECT_TRUE(u.isUnitQuaternion()); } TEST(QuaternionMiscellaneous, OutputStream) { geom::Quaternionf p {4.0, 1.0, 2.0, 3.0}; geom::Quaterniond q {4.0, 1.0, 2.0, 3.0}; stringstream ss; ss << p; EXPECT_EQ(ss.str(), "4 + <1, 2, 3>"); ss.str(""); ss << q; EXPECT_EQ(ss.str(), "4 + <1, 2, 3>"); } TEST(QuaternionMiscellanous, InitializerConstructor) { geom::Quaternionf p {1.0, 1.0, 1.0, 1.0}; geom::Quaternionf q(geom::Vector4f {1.0, 1.0, 1.0, 1.0}); EXPECT_EQ(p, q); EXPECT_FLOAT_EQ(p.norm(), 2.0); } int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }