#include #include #include #include #include using namespace std; using namespace scmp; using namespace sctest; static bool Quaternion_SelfTest() { geom::Quaternion_SelfTest(); return true; } static bool Quaterniond_Addition() { geom::Quaterniond p(geom::Vector4d {3.0, 1.0, -2.0, 1.0}); geom::Quaterniond q(geom::Vector4d {2.0, -1.0, 2.0, 3.0}); geom::Quaterniond expected(geom::Vector4d{5.0, 0.0, 0.0, 4.0}); SCTEST_CHECK_EQ(p + q, expected); SCTEST_CHECK_EQ(expected - q, p); SCTEST_CHECK_NE(expected - q, q); // exercise != return true; } static bool Quaterniond_Conjugate() { geom::Quaterniond p {2.0, 3.0, 4.0, 5.0}; geom::Quaterniond q {2.0, -3.0, -4.0, -5.0}; SCTEST_CHECK_EQ(p.conjugate(), q); return true; } static bool Quaterniond_Euler() { geom::Quaterniond p = geom::quaterniond(geom::Vector3d{5.037992718099102, 6.212303632611285, 1.7056797335843106}, M_PI/4.0); geom::Quaterniond q = geom::quaterniond_from_euler(p.euler()); SCTEST_CHECK_EQ(p, q); return true; } static bool Quaterniond_Identity() { geom::Quaterniond p {3.0, 1.0, -2.0, 1.0}; geom::Quaterniond q; SCTEST_CHECK(q.isIdentity()); SCTEST_CHECK_EQ(p * q, p); return true; } static bool Quaterniond_Inverse() { geom::Quaterniond p {2.0, 3.0, 4.0, 5.0}; geom::Quaterniond q {0.03704, -0.05556, -0.07407, -0.09259}; SCTEST_CHECK_EQ(p.inverse(), q); return true; } static bool Quaterniond_Norm() { geom::Quaterniond p {5.563199889674063, 0.9899139811480784, 9.387110042325054, 6.161341707794767}; double norm = 12.57016663729933; SCTEST_CHECK_DEQ(p.norm(), norm); return true; } static bool Quaterniond_Product() { geom::Quaterniond p {3.0, 1.0, -2.0, 1.0}; geom::Quaterniond q {2.0, -1.0, 2.0, 3.0}; geom::Quaterniond expected {8.0, -9.0, -2.0, 11.0}; SCTEST_CHECK_EQ(p * q, expected); return true; } static bool Quaterniond_Rotate() { // This test aims to rotate a vector v using a quaternion. // c.f. https://math.stackexchange.com/questions/40164/how-do-you-rotate-a-vector-by-a-unit-quaternion // If we assume a standard IMU frame of reference following the // right hand rule: // + The x axis points toward magnetic north // + The y axis points toward magnentic west // + The z axis points toward the sky // Given a vector pointing due north, rotating by 90º about // the y-axis should leave us pointing toward the sky. geom::Vector3d v {1.0, 0.0, 0.0}; // a vector pointed north geom::Vector3d yAxis {0.0, 1.0, 0.0}; // a vector representing the y axis. double angle = M_PI / 2; // 90º rotation // A quaternion representing a 90º rotation about the y axis. geom::Quaterniond p = geom::quaterniond(yAxis, angle); geom::Vector3d vr {0.0, 0.0, 1.0}; // expected rotated vector. // A rotation quaternion should be a unit quaternion. SCTEST_CHECK(p.isUnitQuaternion()); SCTEST_CHECK_EQ(p.rotate(v), vr); return true; } static bool Quaterniond_ShortestSLERP() { // Our starting point is an Orientation that is yawed 45° - our // Orientation is pointed π/4 radians in the X axis. geom::Quaterniond p {0.92388, 0.382683, 0, 0}; // Our ending point is an Orientation that is yawed -45° - or // pointed -π/4 radians in the X axis. geom::Quaterniond q {0.92388, -0.382683, 0, 0}; // The halfway point should be oriented midway about the X axis. It turns // out this is an identity quaternion. geom::Quaterniond r; SCTEST_CHECK_EQ(geom::ShortestSLERP(p, q, 0.0), p); SCTEST_CHECK_EQ(geom::ShortestSLERP(p, q, 1.0), q); SCTEST_CHECK_EQ(geom::ShortestSLERP(p, q, 0.5), r); return true; } static bool Quaterniond_ShortestSLERP2() { // Start with an Orientation pointing forward, all Euler angles // set to 0. geom::Quaterniond start {1.0, 0.0, 0.0, 0.0}; // The goal is to end up face up, or 90º pitch (still facing forward). geom::Quaterniond end {0.707107, 0, -0.707107, 0}; // Halfway to the endpoint should be a 45º pitch. geom::Quaterniond halfway {0.92388, 0, -0.382683, 0}; // 2/3 of the way should be 60º pitch. geom::Quaterniond twoThirds {0.866025, 0, -0.5, 0}; SCTEST_CHECK_EQ(ShortestSLERP(start, end, 0.0), start); SCTEST_CHECK_EQ(ShortestSLERP(start, end, 1.0), end); SCTEST_CHECK_EQ(ShortestSLERP(start, end, 0.5), halfway); SCTEST_CHECK_EQ(ShortestSLERP(start, end, 2.0/3.0), twoThirds); return true; } static bool Quaterniond_Unit() { geom::Quaterniond q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; SCTEST_CHECK(q.isUnitQuaternion()); return true; } static bool Quaterniond_UtilityCreator() { geom::Vector3d v {1.0, 1.0, 1.0}; double w = M_PI; geom::Quaterniond p = geom::quaterniond(v, w); geom::Quaterniond q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; SCTEST_CHECK_EQ(p, q); return true; } static bool Quaternionf_Addition() { geom::Quaternionf p {3.0, 1.0, -2.0, 1.0}; geom::Quaternionf q {2.0, -1.0, 2.0, 3.0}; geom::Quaternionf expected {5.0, 0.0, 0.0, 4.0}; SCTEST_CHECK_EQ(p + q, expected); SCTEST_CHECK_EQ(expected - q, p); SCTEST_CHECK_NE(expected - q, q); // exercise != return true; } static bool Quaternionf_Conjugate() { geom::Quaternionf p {2.0, 3.0, 4.0, 5.0}; geom::Quaternionf q {2.0, -3.0, -4.0, -5.0}; SCTEST_CHECK_EQ(p.conjugate(), q); return true; } static bool Quaternionf_Euler() { geom::Quaternionf p = geom::quaternionf(geom::Vector3f{5.037992718099102, 6.212303632611285, 1.7056797335843106}, M_PI/4.0); geom::Quaternionf q = geom::quaternionf_from_euler(p.euler()); SCTEST_CHECK_EQ(p, q); return true; } static bool Quaternionf_Identity() { geom::Quaternionf p {1.0, 3.0, 1.0, -2.0}; geom::Quaternionf q; SCTEST_CHECK_EQ(p * q, p); return true; } static bool Quaternionf_Inverse() { geom::Quaternionf p {2.0, 3.0, 4.0, 5.0}; geom::Quaternionf q {0.03704, -0.05556, -0.07407, -0.09259}; SCTEST_CHECK_EQ(p.inverse(), q); return true; } static bool Quaternionf_Norm() { geom::Quaternionf p {0.9899139811480784, 9.387110042325054, 6.161341707794767, 5.563199889674063}; float norm = 12.57016663729933; SCTEST_CHECK_FEQ(p.norm(), norm); return true; } static bool Quaternionf_Product() { geom::Quaternionf p {3.0, 1.0, -2.0, 1.0}; geom::Quaternionf q {2.0, -1.0, 2.0, 3.0}; geom::Quaternionf expected {8.0, -9.0, -2.0, 11.0}; SCTEST_CHECK_EQ(p * q, expected); return true; } static bool Quaternionf_Rotate() { geom::Vector3f v {1.0, 0.0, 0.0}; geom::Vector3f yAxis {0.0, 1.0, 0.0}; float angle = M_PI / 2; geom::Quaternionf p = geom::quaternionf(yAxis, angle); geom::Vector3f vr {0.0, 0.0, 1.0}; SCTEST_CHECK(p.isUnitQuaternion()); SCTEST_CHECK_EQ(p.rotate(v), vr); return true; } static bool Quaternionf_ShortestSLERP() { // Our starting point is an Orientation that is yawed 45° - our // Orientation is pointed π/4 radians in the X axis. geom::Quaternionf p {0.92388, 0.382683, 0, 0}; // Our ending point is an Orientation that is yawed -45° - or // pointed -π/4 radians in the X axis. geom::Quaternionf q {0.92388, -0.382683, 0, 0}; // The halfway point should be oriented midway about the X axis. It turns // out this is an identity quaternion. geom::Quaternionf r; SCTEST_CHECK_EQ(geom::ShortestSLERP(p, q, (float)0.0), p); SCTEST_CHECK_EQ(geom::ShortestSLERP(p, q, (float)1.0), q); SCTEST_CHECK_EQ(geom::ShortestSLERP(p, q, (float)0.5), r); return true; } static bool Quaternionf_ShortestSLERP2() { // Start with an Orientation pointing forward, all Euler angles // set to 0. geom::Quaternionf start {1.0, 0.0, 0.0, 0.0}; // The goal is to end up face up, or 90º pitch (still facing forward). geom::Quaternionf end {0.707107, 0, -0.707107, 0}; // Halfway to the endpoint should be a 45º pitch. geom::Quaternionf halfway {0.92388, 0, -0.382683, 0}; // 2/3 of the way should be 60º pitch. geom::Quaternionf twoThirds {0.866025, 0, -0.5, 0}; SCTEST_CHECK_EQ(ShortestSLERP(start, end, (float)0.0), start); SCTEST_CHECK_EQ(ShortestSLERP(start, end, (float)1.0), end); SCTEST_CHECK_EQ(ShortestSLERP(start, end, (float)0.5), halfway); SCTEST_CHECK_EQ(ShortestSLERP(start, end, (float)(2.0/3.0)), twoThirds); return true; } static bool Quaternionf_Unit() { geom::Quaternionf q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; SCTEST_CHECK(q.isUnitQuaternion()); return true; } static bool Quaternionf_UtilityCreator() { geom::Vector3f v {1.0, 1.0, 1.0}; float w = M_PI; geom::Quaternionf p = geom::quaternionf(v, w); geom::Quaternionf q {0.0, 0.5773502691896258, 0.5773502691896258, 0.5773502691896258}; SCTEST_CHECK_EQ(p, q); return true; } static bool QuaternionMiscellaneous_SanityChecks() { geom::Vector4d q {4.0, 1.0, 2.0, 3.0}; geom::Vector3d v {1.0, 2.0, 3.0}; double w = 4.0; geom::Quaterniond p(q); geom::Quaterniond u = p.unitQuaternion(); SCTEST_CHECK_EQ(p.axis(), v); SCTEST_CHECK_DEQ(p.angle(), w); SCTEST_CHECK(u.isUnitQuaternion()); return true; } static bool QuaternionMiscellaneous_OutputStream() { geom::Quaternionf p {4.0, 1.0, 2.0, 3.0}; geom::Quaterniond q {4.0, 1.0, 2.0, 3.0}; stringstream ss; ss << p; SCTEST_CHECK_EQ(ss.str(), "4 + <1, 2, 3>"); ss.str(""); ss << q; SCTEST_CHECK_EQ(ss.str(), "4 + <1, 2, 3>"); return true; } static bool QuaternionMiscellanous_InitializerConstructor() { geom::Quaternionf p {1.0, 1.0, 1.0, 1.0}; geom::Quaternionf q(geom::Vector4f {1.0, 1.0, 1.0, 1.0}); SCTEST_CHECK_EQ(p, q); SCTEST_CHECK_FEQ(p.norm(), (float)2.0); return true; } int main(void) { SimpleSuite ts; ts.AddTest("Quaternion_SelfTest", Quaternion_SelfTest); ts.AddTest("QuaternionMiscellanous_InitializerConstructor", QuaternionMiscellanous_InitializerConstructor); ts.AddTest("QuaternionMiscellaneous_SanityChecks", QuaternionMiscellaneous_SanityChecks); ts.AddTest("QuaternionMiscellaneous_OutputStream", QuaternionMiscellaneous_OutputStream); ts.AddTest("Quaterniond_Addition", Quaterniond_Addition); ts.AddTest("Quaterniond_Conjugate", Quaterniond_Conjugate); ts.AddTest("Quaterniond_Euler", Quaterniond_Euler); ts.AddTest("Quaterniond_Identity", Quaterniond_Identity); ts.AddTest("Quaterniond_Inverse", Quaterniond_Inverse); ts.AddTest("Quaterniond_Norm", Quaterniond_Norm); ts.AddTest("Quaterniond_Product", Quaterniond_Product); ts.AddTest("Quaterniond_Rotate", Quaterniond_Rotate); ts.AddTest("Quaterniond_ShortestSLERP", Quaterniond_ShortestSLERP); ts.AddTest("Quaterniond_ShortestSLERP2", Quaterniond_ShortestSLERP2); ts.AddTest("Quaterniond_Unit", Quaterniond_Unit); ts.AddTest("Quaterniond_UtilityCreator", Quaterniond_UtilityCreator); ts.AddTest("Quaternionf_Addition", Quaternionf_Addition); ts.AddTest("Quaternionf_Conjugate", Quaternionf_Conjugate); ts.AddTest("Quaternionf_Euler", Quaternionf_Euler); ts.AddTest("Quaternionf_Identity", Quaternionf_Identity); ts.AddTest("Quaternionf_Inverse", Quaternionf_Inverse); ts.AddTest("Quaternionf_Norm", Quaternionf_Norm); ts.AddTest("Quaternionf_Product", Quaternionf_Product); ts.AddTest("Quaternionf_Rotate", Quaternionf_Rotate); ts.AddTest("Quaternionf_ShortestSLERP", Quaternionf_ShortestSLERP); ts.AddTest("Quaternionf_ShortestSLERP2", Quaternionf_ShortestSLERP2); ts.AddTest("Quaternionf_Unit", Quaternionf_Unit); ts.AddTest("Quaternionf_UtilityCreator", Quaternionf_UtilityCreator); if (ts.Run()) { std::cout << "OK" << std::endl; return 0; } else { auto r = ts.GetReport(); std::cerr << r.Failing << "/" << r.Total << " tests failed." << std::endl; return 1; } }