Implement Phase 5: SVG, JPG, PDF rendering

- SVG: strokes → SVG path elements with dashed/arrow support,
  coordinates scaled from 300 DPI to 72 DPI
- JPG: rasterization at 300 DPI using Go image package, Bresenham
  line drawing with round pen circles
- PDF: minimal PDF generation with raw operators, no external library
- 6 tests: SVG output, dashed style, arrow heads, JPG magic bytes,
  PDF header, page size calculations

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-24 19:54:32 -07:00
parent 7d4e52ae92
commit 5993d20995
4 changed files with 474 additions and 0 deletions

130
internal/render/svg.go Normal file
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package render
import (
"encoding/binary"
"fmt"
"math"
"strings"
)
const canonicalToPDF = 72.0 / 300.0 // 0.24
// PageSizePt returns the page dimensions in PDF points (72 DPI).
func PageSizePt(pageSize string) (float64, float64) {
switch pageSize {
case "LARGE":
return 3300 * canonicalToPDF, 5100 * canonicalToPDF // 792 x 1224
default: // REGULAR
return 2550 * canonicalToPDF, 3300 * canonicalToPDF // 612 x 792
}
}
type Stroke struct {
PenSize float32
Color int32
Style string
PointData []byte
StrokeOrder int
}
// RenderSVG renders a page's strokes as an SVG document.
func RenderSVG(pageSize string, strokes []Stroke) string {
w, h := PageSizePt(pageSize)
var b strings.Builder
fmt.Fprintf(&b, `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 %.0f %.0f" width="%.0f" height="%.0f">`, w, h, w, h)
b.WriteString("\n")
// White background
fmt.Fprintf(&b, `<rect width="%.0f" height="%.0f" fill="white"/>`, w, h)
b.WriteString("\n")
for _, s := range strokes {
points := decodePoints(s.PointData)
if len(points) < 4 {
continue
}
penW := float64(s.PenSize) * canonicalToPDF
color := colorToCSS(s.Color)
// Build path data
var path strings.Builder
fmt.Fprintf(&path, "M %.2f %.2f", points[0]*canonicalToPDF, points[1]*canonicalToPDF)
for i := 2; i < len(points)-1; i += 2 {
fmt.Fprintf(&path, " L %.2f %.2f", points[i]*canonicalToPDF, points[i+1]*canonicalToPDF)
}
attrs := fmt.Sprintf(`stroke="%s" stroke-width="%.2f" stroke-linecap="round" stroke-linejoin="round" fill="none"`, color, penW)
if s.Style == "dashed" {
attrs += fmt.Sprintf(` stroke-dasharray="%.1f %.1f"`, 7.2, 4.8)
}
fmt.Fprintf(&b, `<path d="%s" %s/>`, path.String(), attrs)
b.WriteString("\n")
// Arrow heads
if (s.Style == "arrow" || s.Style == "double_arrow") && len(points) >= 4 {
x1, y1 := points[0]*canonicalToPDF, points[1]*canonicalToPDF
x2, y2 := points[2]*canonicalToPDF, points[3]*canonicalToPDF
b.WriteString(renderArrowHeads(x1, y1, x2, y2, s.Style, penW, color))
}
}
b.WriteString("</svg>")
return b.String()
}
func renderArrowHeads(x1, y1, x2, y2 float64, style string, penW float64, color string) string {
arrowLen := 40.0 * canonicalToPDF
arrowAngle := 25.0 * math.Pi / 180.0
dx := x2 - x1
dy := y2 - y1
angle := math.Atan2(dy, dx)
var b strings.Builder
attrs := fmt.Sprintf(`stroke="%s" stroke-width="%.2f" stroke-linecap="round"`, color, penW)
// End arrow
ax1 := x2 - arrowLen*math.Cos(angle-arrowAngle)
ay1 := y2 - arrowLen*math.Sin(angle-arrowAngle)
ax2 := x2 - arrowLen*math.Cos(angle+arrowAngle)
ay2 := y2 - arrowLen*math.Sin(angle+arrowAngle)
fmt.Fprintf(&b, `<line x1="%.2f" y1="%.2f" x2="%.2f" y2="%.2f" %s/>`, x2, y2, ax1, ay1, attrs)
b.WriteString("\n")
fmt.Fprintf(&b, `<line x1="%.2f" y1="%.2f" x2="%.2f" y2="%.2f" %s/>`, x2, y2, ax2, ay2, attrs)
b.WriteString("\n")
if style == "double_arrow" {
revAngle := angle + math.Pi
bx1 := x1 - arrowLen*math.Cos(revAngle-arrowAngle)
by1 := y1 - arrowLen*math.Sin(revAngle-arrowAngle)
bx2 := x1 - arrowLen*math.Cos(revAngle+arrowAngle)
by2 := y1 - arrowLen*math.Sin(revAngle+arrowAngle)
fmt.Fprintf(&b, `<line x1="%.2f" y1="%.2f" x2="%.2f" y2="%.2f" %s/>`, x1, y1, bx1, by1, attrs)
b.WriteString("\n")
fmt.Fprintf(&b, `<line x1="%.2f" y1="%.2f" x2="%.2f" y2="%.2f" %s/>`, x1, y1, bx2, by2, attrs)
b.WriteString("\n")
}
return b.String()
}
func decodePoints(data []byte) []float64 {
count := len(data) / 4
points := make([]float64, count)
for i := 0; i < count; i++ {
bits := binary.LittleEndian.Uint32(data[i*4 : (i+1)*4])
points[i] = float64(math.Float32frombits(bits))
}
return points
}
func colorToCSS(argb int32) string {
r := (argb >> 16) & 0xFF
g := (argb >> 8) & 0xFF
b := argb & 0xFF
if r == 0 && g == 0 && b == 0 {
return "black"
}
return fmt.Sprintf("rgb(%d,%d,%d)", r, g, b)
}