logging: linter fixes

This commit is contained in:
2025-11-15 21:02:19 -08:00
parent 9fb93a3802
commit 840066004a
7 changed files with 138 additions and 123 deletions

View File

@@ -1,6 +1,7 @@
package logging
import (
"errors"
"fmt"
"io"
"os"
@@ -11,64 +12,64 @@ import (
//
// Log messages consist of four components:
//
// 1. The **level** attaches a notion of priority to the log message.
// Several log levels are available:
// 1. The **level** attaches a notion of priority to the log message.
// Several log levels are available:
//
// + FATAL (32): the system is in an unsuable state, and cannot
// continue to run. Most of the logging for this will cause the
// program to exit with an error code.
// + CRITICAL (16): critical conditions. The error, if uncorrected, is
// likely to cause a fatal condition shortly. An example is running
// out of disk space. This is something that the ops team should get
// paged for.
// + ERROR (8): error conditions. A single error doesn't require an
// ops team to be paged, but repeated errors should often trigger a
// page based on threshold triggers. An example is a network
// failure: it might be a transient failure (these do happen), but
// most of the time it's self-correcting.
// + WARNING (4): warning conditions. An example of this is a bad
// request sent to a server. This isn't an error on the part of the
// program, but it may be indicative of other things. Like errors,
// the ops team shouldn't be paged for errors, but a page might be
// triggered if a certain threshold of warnings is reached (which is
// typically much higher than errors). For example, repeated
// warnings might be a sign that the system is under attack.
// + INFO (2): informational message. This is a normal log message
// that is used to deliver information, such as recording
// requests. Ops teams are never paged for informational
// messages. This is the default log level.
// + DEBUG (1): debug-level message. These are only used during
// development or if a deployed system repeatedly sees abnormal
// errors.
// + FATAL (32): the system is in an unusable state and cannot
// continue to run. Most of the logging for this will cause the
// program to exit with an error code.
// + CRITICAL (16): critical conditions. The error, if uncorrected, is
// likely to cause a fatal condition shortly. An example is running
// out of disk space. This is something that the ops team should get
// paged for.
// + ERROR (8): error conditions. A single error doesn't require an
// ops team to be paged, but repeated errors should often trigger a
// page based on threshold triggers. An example is a network
// failure: it might be a transient failure (these do happen), but
// most of the time it's self-correcting.
// + WARNING (4): warning conditions. An example of this is a bad
// request sent to a server. This isn't an error on the part of the
// program, but it may be indicative of other things. Like errors,
// the ops team shouldn't be paged for errors, but a page might be
// triggered if a certain threshold of warnings is reached (which is
// typically much higher than errors). For example, repeated
// warnings might be a sign that the system is under attack.
// + INFO (2): informational message. This is a normal log message
// used to deliver information, such as recording requests. Ops
// teams are never paged for informational messages. This is the
// default log level.
// + DEBUG (1): debug-level message. These are only used during
// development or if a deployed system repeatedly sees abnormal
// errors.
//
// The numeric values indicate the priority of a given level.
// The numeric values indicate the priority of a given level.
//
// 2. The **actor** is used to specify which component is generating
// the log message. This could be the program name, or it could be
// a specific component inside the system.
// 2. The **actor** is used to specify which component is generating
// the log message. This could be the program name, or it could be
// a specific component inside the system.
//
// 3. The **event** is a short message indicating what happened. This is
// most like the traditional log message.
// 3. The **event** is a short message indicating what happened. This is
// most like the traditional log message.
//
// 4. The **attributes** are an optional set of key-value string pairs that
// provide additional information.
// 4. The **attributes** are an optional set of key-value string pairs that
// provide additional information.
//
// Additionally, each log message has an associated timestamp. For the
// text-based logs, this is "%FT%T%z"; for the binary logs, this is a
// 64-bit Unix timestamp. An example text-based timestamp might look like ::
//
// [2016-03-27T20:59:27-0700] [INFO] [actor:server event:request received] client=192.168.2.5 request-size=839
// [2016-03-27T20:59:27-0700] [INFO] [actor:server event:request received] client=192.168.2.5 request-size=839
//
// Note that this is organised in a manner that facilitates parsing::
//
// /\[(\d{4}-\d{3}-\d{2}T\d{2}:\d{2}:\d{2}[+-]\d{4})\] \[(\w+\)]\) \[actor:(.+?) event:(.+?)\]/
// /\[(\d{4}-\d{3}-\d{2}T\d{2}:\d{2}:\d{2}[+-]\d{4})\] \[(\w+\)]\) \[actor:(.+?) event:(.+?)\]/
//
// will cover the header:
//
// + ``$1`` contains the timestamp
// + ``$2`` contains the level
// + ``$3`` contains the actor
// + ``$4`` contains the event
// + “$1“ contains the timestamp
// + “$2“ contains the level
// + “$3“ contains the actor
// + “$4“ contains the event.
type Logger interface {
// SetLevel sets the minimum log level.
SetLevel(Level)
@@ -131,7 +132,7 @@ func (lw *LogWriter) output(w io.Writer, lvl Level, actor, event string, attrs m
}
// Debug emits a debug-level message. These are only used during
// development or if a deployed system repeatedly sees abnormal
// development, or if a deployed system repeatedly sees abnormal
// errors.
//
// Actor specifies the component emitting the message; event indicates
@@ -213,7 +214,7 @@ func (lw *LogWriter) Critical(actor, event string, attrs map[string]string) {
lw.output(lw.we, LevelCritical, actor, event, attrs)
}
// Fatal emits a message indicating that the system is in an unsuable
// Fatal emits a message indicating that the system is in an unusable
// state, and cannot continue to run. The program will exit with exit
// code 1.
//
@@ -229,9 +230,9 @@ func (lw *LogWriter) Fatal(actor, event string, attrs map[string]string) {
os.Exit(1)
}
// FatalCode emits a message indicating that the system is in an unsuable
// FatalCode emits a message indicating that the system is in an unusable
// state, and cannot continue to run. The program will exit with the
// exit code speicfied in the exitcode argument.
// exit code specified in the exitcode argument.
//
// Actor specifies the component emitting the message; event indicates
// the event that caused the log message to be emitted. attrs is a map
@@ -245,7 +246,7 @@ func (lw *LogWriter) FatalCode(exitcode int, actor, event string, attrs map[stri
os.Exit(exitcode)
}
// FatalNoDie emits a message indicating that the system is in an unsuable
// FatalNoDie emits a message indicating that the system is in an unusable
// state, and cannot continue to run. The program will not exit; it is
// assumed that the caller has some final clean up to perform.
//
@@ -314,11 +315,17 @@ func (m *Multi) Status() error {
}
func (m *Multi) Close() error {
var errs []error
for _, l := range m.loggers {
l.Close()
if err := l.Close(); err != nil {
errs = append(errs, err)
}
}
return nil
if len(errs) == 0 {
return nil
}
return errors.Join(errs...)
}
func (m *Multi) Debug(actor, event string, attrs map[string]string) {