65 lines
1.0 KiB
C++
65 lines
1.0 KiB
C++
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//
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// Created by kyle on 10/14/23.
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//
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#include "Frame.h"
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void
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Frame::Add()
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{
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auto buffer = new Buffer;
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this->bmap[buffer->Name()] = buffer;
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if (this->bmap.size() == 1) {
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this->activeBuffer = buffer->Name();
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}
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}
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void
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Frame::Add(std::string name)
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{
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auto buffer = new Buffer(name);
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// TODO: find the small buffer name that doesn't conflict with
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// any other buffers. Idea: deconflict private method?
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this->bmap[buffer->Name()] = buffer;
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if (this->bmap.size() == 1) {
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this->activeBuffer = buffer->Name();
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}
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}
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void
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Frame::Add(std::filesystem::path path)
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{
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auto buffer = new Buffer(path);
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// TODO: find the small buffer name that doesn't conflict with
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// any other buffers. Idea: deconflict private method?
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this->bmap[buffer->Name()] = buffer;
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if (this->bmap.size() == 1) {
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this->activeBuffer = buffer->Name();
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}
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}
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Buffer::FileStatus
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Frame::Refresh()
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{
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return this->bmap[this->activeBuffer]->Refresh();
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}
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Buffer::FileStatus
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Frame::Flush()
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{
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return this->bmap[this->activeBuffer]->Flush();
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}
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