kge/Buffer.h

118 lines
2.7 KiB
C++

///
/// \file Buffer.h
/// \author kyle
/// \date 2023-10-10
/// \brief A buffer is the basic document type.
///
#ifndef KEPP_FRAME_H
#define KEPP_FRAME_H
#include <cstdint>
#include <vector>
#include "Defs.h"
#include "File.h"
#include "Cursor.h"
typedef std::vector<std::vector<uint8_t>> BufferContents;
/// A Buffer is the atom of text editing. It represents a single document,
/// whether a memory-only buffer or a file-backed buffer.
///
/// \details
///
/// There are currently two main types of Buffers: file-backed and virtual.
/// A virtual buffer describes any buffer that isn't backed by a file.
///
/// A virtual buffer can be promoted to a file frame, but a file buffer
/// cannot be demoted to a virtual buffer.
class Buffer {
public:
enum class FileStatus : uint8_t {
/// The file operation succeeded correctly.
FileStatusOK = 0,
/// The file can't be written to because it is marked
/// read-only. This refers to a buffer being marked as
/// read-only, not to whether the underlying file is
/// actually read-only.
FileStatusReadOnly = 1,
/// There was an I/O error trying to write to the file.
FileStatusIOFailed = 2,
/// The Buffer couldn't be flushed because it is a virtual
/// buffer. If the user explicitly tried to save the buffer,
/// they should be prompted for a path.
FileStatusVirtual = 3,
/// The underlying file doesn't have the right permissions;
/// for example, it's not writeable if the user is trying to
/// write the file.
FileStatusInvalidPermissions = 4,
/// The underlying file doesn't exist.
FileStatusNonExistent = 5,
};
static bool StatusOK(FileStatus status)
{ return status == FileStatus::FileStatusOK; }
/// The constructor with no arguments generates a new anonymous
/// buffer.
Buffer();
/// A single constructor generates a virtual buffer.
Buffer(std::string fName);
/// Instantiate a Buffer pointing to fPath.
Buffer(std::string fName, std::string fPath);
std::string Name() const
{ return this->name; }
bool IsVirtual()
{ return this->file.has_value(); }
Buffer::FileStatus Flush(OptString altPath);
/// Refresh reads the contents of the file back into the
/// buffer.
///
/// \warning This does not care if the file is dirty or not -
/// it WILL overwrite the contents of the buffer.
///
/// \return A FileStatus indicating whether the read was successful.
Buffer::FileStatus Refresh();
void ChangePath(std::string newPath);
Cursor Cursor()
{ return this->cursor; }
void MarkDirty();
bool IsDirty()
{ return this->dirty; }
private:
void clearContents();
class Cursor cursor;
bool dirty;
std::string name;
OptString path;
OptFile file;
BufferContents contents;
};
#endif // KEPP_FRAME_H