146 lines
3.5 KiB
C++
146 lines
3.5 KiB
C++
///
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/// \file Buffer.h
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/// \author kyle
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/// \date 2023-10-10
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/// \brief A buffer is the basic document type.
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///
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#ifndef KEPP_FRAME_H
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#define KEPP_FRAME_H
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#include <cstdint>
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#include <vector>
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#include "Defs.h"
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#include "File.h"
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#include "Cursor.h"
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typedef std::vector<std::vector<uint8_t>> BufferContents;
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/// A Buffer is the atom of text editing. It represents a single document,
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/// whether a memory-only buffer or a file-backed buffer.
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///
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/// \details
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///
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/// There are currently two main types of Buffers: file-backed and virtual.
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/// A virtual buffer describes any buffer that isn't backed by a file.
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///
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/// A virtual buffer can be promoted to a file frame, but a file buffer
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/// cannot be demoted to a virtual buffer.
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class Buffer {
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public:
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enum class FileStatus : uint8_t {
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/// The file operation succeeded correctly.
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FileStatusOK = 0,
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/// There was an error, but it wasn't handled correctly.
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/// This is mostly for debugging purposes, and shouldn't
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/// be seen by users.
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///
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/// \detail This is set at the beginning of failable
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/// operations, and indicates that the right
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/// status wasn't set correctly.
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FileStatusUnspecifiedError = 1,
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/// The file can't be written to because it is marked
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/// read-only. This refers to a buffer being marked as
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/// read-only, not to whether the underlying file is
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/// actually read-only.
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FileStatusReadOnly = 2,
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/// There was an I/O error trying to write to the file.
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FileStatusIOFailed = 3,
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/// The Buffer couldn't be flushed because it is a virtual
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/// buffer. If the user explicitly tried to save the buffer,
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/// they should be prompted for a path.
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FileStatusVirtual = 4,
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/// The underlying file doesn't have the right permissions;
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/// for example, it's not writeable if the user is trying to
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/// write the file.
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FileStatusInvalidPermissions = 5,
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/// The underlying file doesn't exist.
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FileStatusNonExistent = 6,
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};
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static std::string FileStatusToString(FileStatus status);
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static bool StatusOK(FileStatus status)
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{ return status == FileStatus::FileStatusOK; }
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/// The constructor with no arguments generates a new anonymous
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/// buffer.
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Buffer();
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/// A single constructor generates a virtual buffer.
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Buffer(std::string fName);
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/// Instantiate a Buffer pointing to fPath.
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Buffer(std::string fName, std::string fPath);
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void Close();
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/// Instantiate a buffer from a filesystem path.
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Buffer(std::filesystem::path fPath);
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std::string Name() const
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{ return this->name; }
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bool IsVirtual()
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{ return !this->file.has_value(); }
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Buffer::FileStatus Flush(OptString altPath);
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/// Refresh reads the contents of the file back into the
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/// buffer.
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///
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/// \warning This does not care if the file is dirty or not -
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/// it WILL overwrite the contents of the buffer.
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///
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/// \return A FileStatus indicating whether the read was successful.
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Buffer::FileStatus Refresh();
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void ChangePath(std::string newPath);
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Cursor Where()
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{ return this->cursor; }
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void MarkDirty();
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bool IsDirty()
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{ return this->dirty; }
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size_t Size();
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/// Does this buffer have a current, on-disk file?
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///
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/// \return True if this is a file buffer with an extant source
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/// file.
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bool Exists();
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/// PrintBufferStatus is a debug tool to capture the current
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/// buffer state.
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void PrintBufferStatus(std::ostream &os);
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private:
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void clearContents();
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Cursor cursor;
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bool dirty;
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std::string name;
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OptString path;
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OptFile file;
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BufferContents contents;
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FileStatus status;
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};
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#endif // KEPP_FRAME_H
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