Refactor indentation for consistent style across codebase.
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44
Highlight.h
44
Highlight.h
@@ -5,35 +5,33 @@
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#include <vector>
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namespace kte {
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// Token kinds shared between renderers and highlighters
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enum class TokenKind {
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Default,
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Keyword,
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Type,
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String,
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Char,
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Comment,
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Number,
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Preproc,
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Constant,
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Function,
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Operator,
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Punctuation,
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Identifier,
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Whitespace,
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Error
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Default,
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Keyword,
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Type,
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String,
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Char,
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Comment,
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Number,
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Preproc,
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Constant,
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Function,
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Operator,
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Punctuation,
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Identifier,
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Whitespace,
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Error
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};
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struct HighlightSpan {
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int col_start{0}; // inclusive, 0-based columns in buffer indices
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int col_end{0}; // exclusive
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TokenKind kind{TokenKind::Default};
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int col_start{0}; // inclusive, 0-based columns in buffer indices
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int col_end{0}; // exclusive
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TokenKind kind{TokenKind::Default};
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};
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struct LineHighlight {
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std::vector<HighlightSpan> spans;
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std::uint64_t version{0}; // buffer version used for this line
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std::vector<HighlightSpan> spans;
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std::uint64_t version{0}; // buffer version used for this line
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};
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} // namespace kte
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} // namespace kte
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