Add undo/redo infrastructure and buffer management additions.
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@@ -27,6 +27,8 @@ private:
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std::mutex mu_;
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std::queue<MappedInput> q_;
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bool k_prefix_ = false;
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// Treat ESC as a Meta prefix: next key is looked up via ESC keymap
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bool esc_meta_ = false;
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// When a printable keydown generated a non-text command, suppress the very next SDL_TEXTINPUT
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// event produced by SDL for the same keystroke to avoid inserting stray characters.
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bool suppress_text_input_once_ = false;
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