Add syntax highlighting infrastructure
- Introduced `HighlighterRegistry` with support for multiple language highlighters (e.g., JSON, Markdown, Python). - Added `JsonHighlighter` implementation for basic JSON syntax highlighting.
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@@ -16,6 +16,8 @@
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#include "Font.h" // embedded default font (DefaultFontRegular)
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#include "GUIConfig.h"
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#include "GUITheme.h"
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#include "HighlighterRegistry.h"
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#include "NullHighlighter.h"
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#ifndef KTE_FONT_SIZE
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@@ -106,12 +108,42 @@ GUIFrontend::Init(Editor &ed)
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(void) io;
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ImGui::StyleColorsDark();
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// Apply background mode and selected theme (default: Nord). Can be changed at runtime via commands.
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if (cfg.background == "light")
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kte::SetBackgroundMode(kte::BackgroundMode::Light);
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else
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kte::SetBackgroundMode(kte::BackgroundMode::Dark);
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kte::ApplyThemeByName(cfg.theme);
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// Apply background mode and selected theme (default: Nord). Can be changed at runtime via commands.
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if (cfg.background == "light")
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kte::SetBackgroundMode(kte::BackgroundMode::Light);
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else
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kte::SetBackgroundMode(kte::BackgroundMode::Dark);
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kte::ApplyThemeByName(cfg.theme);
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// Apply default syntax highlighting preference from GUI config to the current buffer
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if (Buffer *b = ed.CurrentBuffer()) {
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if (cfg.syntax) {
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b->SetSyntaxEnabled(true);
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// Ensure a highlighter is available if possible
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b->EnsureHighlighter();
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if (auto *eng = b->Highlighter()) {
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if (!eng->HasHighlighter()) {
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// Try detect from filename and first line; fall back to cpp or existing filetype
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std::string first_line;
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const auto &rows = b->Rows();
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if (!rows.empty()) first_line = static_cast<std::string>(rows[0]);
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std::string ft = kte::HighlighterRegistry::DetectForPath(b->Filename(), first_line);
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if (!ft.empty()) {
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eng->SetHighlighter(kte::HighlighterRegistry::CreateFor(ft));
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b->SetFiletype(ft);
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eng->InvalidateFrom(0);
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} else {
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// Unknown/unsupported -> install a null highlighter to keep syntax enabled
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eng->SetHighlighter(std::make_unique<kte::NullHighlighter>());
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b->SetFiletype("");
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eng->InvalidateFrom(0);
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}
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}
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}
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} else {
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b->SetSyntaxEnabled(false);
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}
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}
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if (!ImGui_ImplSDL2_InitForOpenGL(window_, gl_ctx_))
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return false;
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