Add proportional fonts, edit modes, and TOML config
- Add three proportional serif fonts: Crimson Pro, ET Book, Spectral - Fix text rendering for variable-width fonts: selection, cursor, mouse click mapping, search highlights, and syntax-colored text now use pixel-accurate measurement via ImGui::CalcTextSize() - Add per-buffer edit mode (code/writing) with auto-detection from file extension (.txt, .md, .rst, .org, .tex default to writing) - Add C-k m keybinding and :mode command to toggle edit modes - Switch config format from INI to TOML (kge.toml), with legacy INI fallback; vendor toml++ v3.4.0 - New config keys: font.code and font.writing for per-mode defaults - Add font tab completion for ImGui builds - Add tab completion for :mode command - Update help text, themes.md, and add CONFIG.md - Bump version to 1.10.0 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -38,6 +38,11 @@ apply_syntax_to_buffer(Buffer *b, const GUIConfig &cfg)
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{
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if (!b)
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return;
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// Auto-detect edit mode from file extension
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if (!b->Filename().empty())
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b->SetEditMode(DetectEditMode(b->Filename()));
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if (cfg.syntax) {
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b->SetSyntaxEnabled(true);
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b->EnsureHighlighter();
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@@ -518,6 +523,9 @@ GUIFrontend::Step(Editor &ed, bool &running)
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// Allow deferred opens
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wed.ProcessPendingOpens();
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// Ensure newly opened buffers get syntax + edit mode detection
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apply_syntax_to_buffer(wed.CurrentBuffer(), config_);
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// Drain input queue
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for (;;) {
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MappedInput mi;
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@@ -557,6 +565,25 @@ GUIFrontend::Step(Editor &ed, bool &running)
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running = false;
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}
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// Switch font based on current buffer's edit mode
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{
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Buffer *cur = wed.CurrentBuffer();
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if (cur) {
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auto &fr = kte::Fonts::FontRegistry::Instance();
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const std::string &expected =
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(cur->GetEditMode() == EditMode::Writing)
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? config_.writing_font
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: config_.code_font;
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if (fr.CurrentFontName() != expected && fr.HasFont(expected)) {
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float sz = fr.CurrentFontSize();
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if (sz <= 0.0f) sz = config_.font_size;
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fr.LoadFont(expected, sz);
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ImGui_ImplOpenGL3_DestroyFontsTexture();
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ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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}
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}
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// Draw
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ws.renderer.Draw(wed);
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