PieceTable: newline test from the line index, memchr rebuild; remove dead code
GetLine and LineColToByteOffset fetched each line's last byte (a piece lookup, an allocation and a cache write) to see whether it was a newline; the line index already says so: every line but the last ends at one. LineColToByteOffset runs on every insert. RebuildLineIndex scans with memchr instead of byte by byte. Removed, having no callers: OptimizedSearch (built only into its own test), UndoNodePool.h, SwapManager::RecordSplit/RecordJoin (replay still reads SPLIT/JOIN), PieceTable::Reserve/Capacity and its capacity constructor, Buffer's write-only render column, Editor's mode, no-kill, dirtyex and repeatable flags and the UCount getter, and RetryPolicy::Conservative. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
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@@ -24,6 +24,7 @@ namespace kte {
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enum class SwapRecType : std::uint8_t {
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INS = 1,
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DEL = 2,
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// SPLIT and JOIN are no longer written; replay still reads them.
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SPLIT = 3,
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JOIN = 4,
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META = 0xF0,
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@@ -213,10 +214,6 @@ private:
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void RecordDelete(Buffer &buf, int row, int col, std::size_t len);
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void RecordSplit(Buffer &buf, int row, int col);
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void RecordJoin(Buffer &buf, int row);
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void RecordCheckpoint(Buffer &buf, bool urgent_flush);
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void maybe_request_checkpoint(Buffer &buf, std::size_t approx_edit_bytes);
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