Fix multi-window architecture and swap file cleanup
Multi-window: - Per-window ImGui contexts (fixes input, scroll, and rendering isolation) - Per-instance scroll and mouse state in ImGuiRenderer (no more statics) - Proper GL context activation during window destruction - ValidateBufferIndex guards against stale curbuf_ across shared buffers - Editor methods (CurrentBuffer, SwitchTo, CloseBuffer, etc.) use Buffers() accessor to respect shared buffer lists - New windows open with an untitled buffer - Scratch buffer reuse works in secondary windows - CMD-w on macOS closes only the focused window - Deferred new-window creation to avoid mid-frame ImGui context corruption Swap file cleanup: - SaveAs prompt handler now calls ResetJournal - cmd_save_and_quit now calls ResetJournal - Editor::Reset detaches all buffers before clearing - Tests for save-and-quit and editor-reset swap cleanup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -76,19 +76,16 @@ ImGuiRenderer::Draw(Editor &ed)
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// Two-way sync between Buffer::Rowoffs and ImGui scroll position:
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// - If command layer changed Buffer::Rowoffs since last frame, drive ImGui scroll from it.
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// - Otherwise, propagate ImGui scroll to Buffer::Rowoffs so command layer has an up-to-date view.
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static long prev_buf_rowoffs = -1; // previous frame's Buffer::Rowoffs
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static long prev_buf_coloffs = -1; // previous frame's Buffer::Coloffs
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const long buf_rowoffs = static_cast<long>(buf->Rowoffs());
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const long buf_coloffs = static_cast<long>(buf->Coloffs());
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// Detect programmatic change (e.g., page_down command changed rowoffs)
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// Use SetNextWindowScroll BEFORE BeginChild to set initial scroll position
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if (prev_buf_rowoffs >= 0 && buf_rowoffs != prev_buf_rowoffs) {
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if (prev_buf_rowoffs_ >= 0 && buf_rowoffs != prev_buf_rowoffs_) {
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float target_y = static_cast<float>(buf_rowoffs) * row_h;
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ImGui::SetNextWindowScroll(ImVec2(-1.0f, target_y));
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}
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if (prev_buf_coloffs >= 0 && buf_coloffs != prev_buf_coloffs) {
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if (prev_buf_coloffs_ >= 0 && buf_coloffs != prev_buf_coloffs_) {
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float target_x = static_cast<float>(buf_coloffs) * space_w;
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float target_y = static_cast<float>(buf_rowoffs) * row_h;
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ImGui::SetNextWindowScroll(ImVec2(target_x, target_y));
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@@ -116,25 +113,22 @@ ImGuiRenderer::Draw(Editor &ed)
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// Synchronize buffer offsets from ImGui scroll if user scrolled manually
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bool forced_scroll = false;
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{
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static float prev_scroll_y = -1.0f; // previous frame's ImGui scroll Y in pixels
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static float prev_scroll_x = -1.0f; // previous frame's ImGui scroll X in pixels
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const long scroll_top = static_cast<long>(scroll_y / row_h);
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const long scroll_left = static_cast<long>(scroll_x / space_w);
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// Check if rowoffs was programmatically changed this frame
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if (prev_buf_rowoffs >= 0 && buf_rowoffs != prev_buf_rowoffs) {
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if (prev_buf_rowoffs_ >= 0 && buf_rowoffs != prev_buf_rowoffs_) {
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forced_scroll = true;
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}
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// If user scrolled (not programmatic), update buffer offsets accordingly
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if (prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y && !forced_scroll) {
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if (prev_scroll_y_ >= 0.0f && scroll_y != prev_scroll_y_ && !forced_scroll) {
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if (Buffer *mbuf = const_cast<Buffer *>(buf)) {
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mbuf->SetOffsets(static_cast<std::size_t>(std::max(0L, scroll_top)),
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mbuf->Coloffs());
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}
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}
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if (prev_scroll_x >= 0.0f && scroll_x != prev_scroll_x && !forced_scroll) {
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if (prev_scroll_x_ >= 0.0f && scroll_x != prev_scroll_x_ && !forced_scroll) {
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if (Buffer *mbuf = const_cast<Buffer *>(buf)) {
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mbuf->SetOffsets(mbuf->Rowoffs(),
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static_cast<std::size_t>(std::max(0L, scroll_left)));
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@@ -142,11 +136,11 @@ ImGuiRenderer::Draw(Editor &ed)
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}
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// Update trackers for next frame
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prev_scroll_y = scroll_y;
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prev_scroll_x = scroll_x;
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prev_scroll_y_ = scroll_y;
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prev_scroll_x_ = scroll_x;
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}
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prev_buf_rowoffs = buf_rowoffs;
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prev_buf_coloffs = buf_coloffs;
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prev_buf_rowoffs_ = buf_rowoffs;
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prev_buf_coloffs_ = buf_coloffs;
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// Cache current horizontal offset in rendered columns for click handling
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const std::size_t coloffs_now = buf->Coloffs();
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@@ -169,7 +163,7 @@ ImGuiRenderer::Draw(Editor &ed)
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const std::size_t vsel_sy = vsel_active ? buf->VisualLineStartY() : 0;
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const std::size_t vsel_ey = vsel_active ? buf->VisualLineEndY() : 0;
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static bool mouse_selecting = false;
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// (mouse_selecting__ is a member variable)
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auto mouse_pos_to_buf = [&]() -> std::pair<std::size_t, std::size_t> {
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ImVec2 mp = ImGui::GetIO().MousePos;
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// Convert mouse pos to buffer row
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@@ -211,7 +205,7 @@ ImGuiRenderer::Draw(Editor &ed)
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// Mouse-driven selection: set mark on double-click or drag, update cursor on any press/drag
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if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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mouse_selecting = true;
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mouse_selecting_ = true;
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auto [by, bx] = mouse_pos_to_buf();
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char tmp[64];
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std::snprintf(tmp, sizeof(tmp), "%zu:%zu", by, bx);
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@@ -225,7 +219,7 @@ ImGuiRenderer::Draw(Editor &ed)
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}
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}
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}
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if (mouse_selecting && ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
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if (mouse_selecting_ && ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
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auto [by, bx] = mouse_pos_to_buf();
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// If we are dragging (mouse moved while down), ensure mark is set to start selection
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, 1.0f)) {
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@@ -242,8 +236,8 @@ ImGuiRenderer::Draw(Editor &ed)
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std::snprintf(tmp, sizeof(tmp), "%zu:%zu", by, bx);
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Execute(ed, CommandId::MoveCursorTo, std::string(tmp));
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}
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if (mouse_selecting && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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mouse_selecting = false;
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if (mouse_selecting_ && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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mouse_selecting_ = false;
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}
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for (std::size_t i = rowoffs; i < lines.size(); ++i) {
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// Capture the screen position before drawing the line
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