Fix void crash in kge.
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This commit is contained in:
139
GUIRenderer.cc
139
GUIRenderer.cc
@@ -151,14 +151,14 @@ GUIRenderer::Draw(Editor &ed)
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}
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}
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}
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// Handle mouse click before rendering to avoid dependent on drawn items
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if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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ImVec2 mp = ImGui::GetIO().MousePos;
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// Compute viewport-relative row so (0) is top row of the visible area
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float vy_f = (mp.y - list_origin.y - scroll_y) / row_h;
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long vy = static_cast<long>(vy_f);
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if (vy < 0)
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vy = 0;
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// Handle mouse click before rendering to avoid dependent on drawn items
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if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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ImVec2 mp = ImGui::GetIO().MousePos;
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// Compute viewport-relative row so (0) is top row of the visible area
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float vy_f = (mp.y - list_origin.y - scroll_y) / row_h;
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long vy = static_cast<long>(vy_f);
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if (vy < 0)
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vy = 0;
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// Clamp vy within visible content height to avoid huge jumps
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ImVec2 cr_min = ImGui::GetWindowContentRegionMin();
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@@ -170,70 +170,75 @@ GUIRenderer::Draw(Editor &ed)
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if (vy >= vis_rows)
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vy = vis_rows - 1;
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// Translate viewport row to buffer row using Buffer::Rowoffs
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std::size_t by = buf->Rowoffs() + static_cast<std::size_t>(vy);
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if (by >= lines.size()) {
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if (!lines.empty())
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by = lines.size() - 1;
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else
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by = 0;
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}
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// Translate viewport row to buffer row using Buffer::Rowoffs
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std::size_t by = buf->Rowoffs() + static_cast<std::size_t>(vy);
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if (by >= lines.size()) {
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if (!lines.empty())
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by = lines.size() - 1;
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else
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by = 0;
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}
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// Compute desired pixel X inside the viewport content (subtract horizontal scroll)
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float px = (mp.x - list_origin.x - scroll_x);
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if (px < 0.0f)
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px = 0.0f;
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// Compute desired pixel X inside the viewport content (subtract horizontal scroll)
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float px = (mp.x - list_origin.x - scroll_x);
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if (px < 0.0f)
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px = 0.0f;
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// Convert pixel X to a render-column target including horizontal col offset
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// Use our own tab expansion of width 8 to match command layer logic.
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const std::string &line_clicked = lines[by];
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const std::size_t tabw = 8;
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// We iterate source columns computing absolute rendered column (rx_abs) from 0,
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// then translate to viewport-space by subtracting Coloffs.
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std::size_t coloffs = buf->Coloffs();
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std::size_t rx_abs = 0; // absolute rendered column
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std::size_t i = 0; // source column iterator
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// Empty buffer guard: if there are no lines yet, just move to 0:0
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if (lines.empty()) {
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Execute(ed, CommandId::MoveCursorTo, std::string("0:0"));
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} else {
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// Convert pixel X to a render-column target including horizontal col offset
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// Use our own tab expansion of width 8 to match command layer logic.
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const std::string &line_clicked = lines[by];
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const std::size_t tabw = 8;
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// We iterate source columns computing absolute rendered column (rx_abs) from 0,
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// then translate to viewport-space by subtracting Coloffs.
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std::size_t coloffs = buf->Coloffs();
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std::size_t rx_abs = 0; // absolute rendered column
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std::size_t i = 0; // source column iterator
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// Fast-forward i until rx_abs >= coloffs to align with leftmost visible column
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if (!line_clicked.empty() && coloffs > 0) {
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while (i < line_clicked.size() && rx_abs < coloffs) {
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if (line_clicked[i] == '\t') {
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rx_abs += (tabw - (rx_abs % tabw));
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} else {
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rx_abs += 1;
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}
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++i;
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}
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}
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// Fast-forward i until rx_abs >= coloffs to align with leftmost visible column
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if (!line_clicked.empty() && coloffs > 0) {
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while (i < line_clicked.size() && rx_abs < coloffs) {
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if (line_clicked[i] == '\t') {
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rx_abs += (tabw - (rx_abs % tabw));
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} else {
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rx_abs += 1;
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}
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++i;
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}
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}
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// Now search for closest source column to clicked px within/after viewport
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std::size_t best_col = i; // default to first visible column
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float best_dist = std::numeric_limits<float>::infinity();
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while (true) {
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// For i in [current..size], evaluate candidate including the implicit end position
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std::size_t rx_view = (rx_abs >= coloffs) ? (rx_abs - coloffs) : 0;
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float rx_px = static_cast<float>(rx_view) * space_w;
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float dist = std::fabs(px - rx_px);
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if (dist <= best_dist) {
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best_dist = dist;
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best_col = i;
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}
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if (i == line_clicked.size())
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break;
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// advance to next source column
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if (line_clicked[i] == '\t') {
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rx_abs += (tabw - (rx_abs % tabw));
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} else {
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rx_abs += 1;
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}
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++i;
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}
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// Now search for closest source column to clicked px within/after viewport
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std::size_t best_col = i; // default to first visible column
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float best_dist = std::numeric_limits<float>::infinity();
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while (true) {
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// For i in [current..size], evaluate candidate including the implicit end position
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std::size_t rx_view = (rx_abs >= coloffs) ? (rx_abs - coloffs) : 0;
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float rx_px = static_cast<float>(rx_view) * space_w;
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float dist = std::fabs(px - rx_px);
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if (dist <= best_dist) {
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best_dist = dist;
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best_col = i;
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}
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if (i == line_clicked.size())
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break;
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// advance to next source column
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if (line_clicked[i] == '\t') {
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rx_abs += (tabw - (rx_abs % tabw));
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} else {
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rx_abs += 1;
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}
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++i;
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}
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// Dispatch absolute buffer coordinates (row:col)
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char tmp[64];
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std::snprintf(tmp, sizeof(tmp), "%zu:%zu", by, best_col);
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Execute(ed, CommandId::MoveCursorTo, std::string(tmp));
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}
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// Dispatch absolute buffer coordinates (row:col)
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char tmp[64];
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std::snprintf(tmp, sizeof(tmp), "%zu:%zu", by, best_col);
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Execute(ed, CommandId::MoveCursorTo, std::string(tmp));
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}
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}
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// Cache current horizontal offset in rendered columns
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const std::size_t coloffs_now = buf->Coloffs();
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for (std::size_t i = rowoffs; i < lines.size(); ++i) {
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