Add UndoSystem implementation and refactor UndoNode for simplicity.
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86
UndoNode.h
86
UndoNode.h
@@ -2,81 +2,25 @@
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#define KTE_UNDONODE_H
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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enum UndoKind {
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UNDO_INSERT,
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UNDO_DELETE,
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enum class UndoType : uint8_t {
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Insert,
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Delete,
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Paste,
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Newline,
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DeleteRow,
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};
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class UndoNode {
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public:
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explicit UndoNode(const UndoKind kind, const size_t row, const size_t col)
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: kind_(kind), row_(row), col_(col) {}
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~UndoNode() = default;
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[[nodiscard]] UndoKind Kind() const
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{
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return kind_;
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}
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[[nodiscard]] UndoNode *Next() const
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{
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return next_;
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}
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void Next(UndoNode *next)
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{
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next_ = next;
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}
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[[nodiscard]] UndoNode *Child() const
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{
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return child_;
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}
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void Child(UndoNode *child)
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{
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child_ = child;
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}
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void SetRowCol(const std::size_t row, const std::size_t col)
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{
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this->row_ = row;
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this->col_ = col;
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}
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[[nodiscard]] std::size_t Row() const
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{
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return row_;
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}
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[[nodiscard]] std::size_t Col() const
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{
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return col_;
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}
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void DeleteNext() const;
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private:
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[[maybe_unused]] UndoKind kind_;
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[[maybe_unused]] UndoNode *next_{nullptr};
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[[maybe_unused]] UndoNode *child_{nullptr};
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[[maybe_unused]] std::size_t row_{}, col_{};
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struct UndoNode {
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UndoType type{};
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int row{};
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int col{};
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std::string text;
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UndoNode *child = nullptr; // next in current timeline
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UndoNode *next = nullptr; // redo branch
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};
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