Add detailed migration plan for PieceTable-based buffer architecture.
- Created `piece-table-migration.md` outlining the steps to transition from GapBuffer to a unified PieceTable architecture. - Included phased approach: extending PieceTable, Buffer adapter layer, command updates, and renderer changes. - Detailed API changes, file updates, testing strategy, risk assessment, and timeline for each migration phase. - Document serves as a reference for architecture goals and implementation details.
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@@ -57,6 +57,20 @@ TerminalFrontend::Init(Editor &ed)
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ed.SetDimensions(static_cast<std::size_t>(r), static_cast<std::size_t>(c));
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// Attach editor to input handler for editor-owned features (e.g., universal argument)
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input_.Attach(&ed);
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// Ignore SIGINT (Ctrl-C) so it doesn't terminate the TUI.
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// We'll restore the previous handler on Shutdown().
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{
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struct sigaction sa{};
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sa.sa_handler = SIG_IGN;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = 0;
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struct sigaction old{};
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if (sigaction(SIGINT, &sa, &old) == 0) {
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old_sigint_ = old;
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have_old_sigint_ = true;
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}
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}
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return true;
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}
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@@ -101,5 +115,10 @@ TerminalFrontend::Shutdown()
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(void) tcsetattr(STDIN_FILENO, TCSANOW, &orig_tio_);
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have_orig_tio_ = false;
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}
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// Restore previous SIGINT handler
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if (have_old_sigint_) {
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(void) sigaction(SIGINT, &old_sigint_, nullptr);
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have_old_sigint_ = false;
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}
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endwin();
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}
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