Add detailed migration plan for PieceTable-based buffer architecture.
- Created `piece-table-migration.md` outlining the steps to transition from GapBuffer to a unified PieceTable architecture. - Included phased approach: extending PieceTable, Buffer adapter layer, command updates, and renderer changes. - Detailed API changes, file updates, testing strategy, risk assessment, and timeline for each migration phase. - Document serves as a reference for architecture goals and implementation details.
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@@ -29,89 +29,95 @@ map_key_to_command(const int ch,
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// Handle special keys from ncurses
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// These keys exit k-prefix mode if active (user pressed C-k then a special key).
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switch (ch) {
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case KEY_MOUSE: {
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k_prefix = false;
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k_ctrl_pending = false;
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MEVENT ev{};
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if (getmouse(&ev) == OK) {
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// Mouse wheel → scroll viewport without moving cursor
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case KEY_ENTER:
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// Some terminals send KEY_ENTER distinct from '\n'/'\r'
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::Newline, "", 0};
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return true;
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case KEY_MOUSE: {
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k_prefix = false;
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k_ctrl_pending = false;
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MEVENT ev{};
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if (getmouse(&ev) == OK) {
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// Mouse wheel → scroll viewport without moving cursor
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#ifdef BUTTON4_PRESSED
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if (ev.bstate & (BUTTON4_PRESSED | BUTTON4_RELEASED | BUTTON4_CLICKED)) {
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out = {true, CommandId::ScrollUp, "", 0};
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return true;
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}
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if (ev.bstate & (BUTTON4_PRESSED | BUTTON4_RELEASED | BUTTON4_CLICKED)) {
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out = {true, CommandId::ScrollUp, "", 0};
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return true;
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}
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#endif
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#ifdef BUTTON5_PRESSED
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if (ev.bstate & (BUTTON5_PRESSED | BUTTON5_RELEASED | BUTTON5_CLICKED)) {
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out = {true, CommandId::ScrollDown, "", 0};
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return true;
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}
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#endif
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// React to left button click/press
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if (ev.bstate & (BUTTON1_CLICKED | BUTTON1_PRESSED | BUTTON1_RELEASED)) {
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char buf[64];
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// Use screen coordinates; command handler will translate via offsets
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std::snprintf(buf, sizeof(buf), "@%d:%d", ev.y, ev.x);
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out = {true, CommandId::MoveCursorTo, std::string(buf), 0};
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return true;
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}
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if (ev.bstate & (BUTTON5_PRESSED | BUTTON5_RELEASED | BUTTON5_CLICKED)) {
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out = {true, CommandId::ScrollDown, "", 0};
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return true;
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}
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#endif
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// React to left button click/press
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if (ev.bstate & (BUTTON1_CLICKED | BUTTON1_PRESSED | BUTTON1_RELEASED)) {
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char buf[64];
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// Use screen coordinates; command handler will translate via offsets
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std::snprintf(buf, sizeof(buf), "@%d:%d", ev.y, ev.x);
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out = {true, CommandId::MoveCursorTo, std::string(buf), 0};
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return true;
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}
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// No actionable mouse event
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out.hasCommand = false;
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return true;
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}
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case KEY_LEFT:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveLeft, "", 0};
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return true;
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case KEY_RIGHT:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveRight, "", 0};
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return true;
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case KEY_UP:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveUp, "", 0};
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return true;
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case KEY_DOWN:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveDown, "", 0};
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return true;
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case KEY_HOME:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveHome, "", 0};
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return true;
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case KEY_END:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveEnd, "", 0};
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return true;
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case KEY_PPAGE:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::PageUp, "", 0};
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return true;
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case KEY_NPAGE:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::PageDown, "", 0};
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return true;
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case KEY_DC:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::DeleteChar, "", 0};
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return true;
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case KEY_RESIZE:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::Refresh, "", 0};
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return true;
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default:
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break;
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// No actionable mouse event
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out.hasCommand = false;
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return true;
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}
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case KEY_LEFT:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveLeft, "", 0};
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return true;
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case KEY_RIGHT:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveRight, "", 0};
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return true;
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case KEY_UP:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveUp, "", 0};
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return true;
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case KEY_DOWN:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveDown, "", 0};
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return true;
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case KEY_HOME:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveHome, "", 0};
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return true;
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case KEY_END:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::MoveEnd, "", 0};
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return true;
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case KEY_PPAGE:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::PageUp, "", 0};
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return true;
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case KEY_NPAGE:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::PageDown, "", 0};
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return true;
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case KEY_DC:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::DeleteChar, "", 0};
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return true;
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case KEY_RESIZE:
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k_prefix = false;
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k_ctrl_pending = false;
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out = {true, CommandId::Refresh, "", 0};
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return true;
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default:
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break;
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}
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// ESC as cancel of prefix; many terminals send meta sequences as ESC+...
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