Initial import.

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2025-11-29 16:57:01 -08:00
commit 46c7a4e8a2
116 changed files with 80806 additions and 0 deletions

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#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}