Undo: free and search the undo tree iteratively
Recursion depth equalled history length, so destroying or clearing a buffer with a few hundred thousand undo steps overflowed the stack. UndoSystem::clear() also freed only the first root branch, leaking the root's siblings; it now frees the whole forest. Audit finding M4. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
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@@ -1,24 +1,31 @@
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// Undo logic is implemented in UndoSystem; this file only owns node lifetime.
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#include "UndoTree.h"
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namespace {
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#include <vector>
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void
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free_node_graph(UndoNode *node)
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FreeUndoForest(UndoNode *first)
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{
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// Walk the sibling (redo-branch) list; for each node, recursively free its
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// child subtree first, then the node itself.
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while (node) {
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UndoNode *next = node->next;
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free_node_graph(node->child);
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// Nodes form a first-child/next-sibling tree whose depth equals the
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// length of the edit history, so walk it with an explicit stack.
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std::vector<UndoNode *> stack;
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if (first)
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stack.push_back(first);
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while (!stack.empty()) {
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UndoNode *node = stack.back();
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stack.pop_back();
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if (node->child)
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stack.push_back(node->child);
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if (node->next)
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stack.push_back(node->next);
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delete node;
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node = next;
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}
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}
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} // namespace
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UndoTree::~UndoTree()
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{
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free_node_graph(root);
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FreeUndoForest(root);
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delete pending;
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}
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