Refine help text, keybindings, GUI themes, and undo system.
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- Expanded help text and command documentation with detailed keybinding descriptions.
- Added theme customization support to GUIConfig (Nord default, light/dark variants).
- Adjusted for consistent indentation and debug instrumentation in undo system.
- Enhanced test cases for multi-line, UTF-8, and branching scenarios.
This commit is contained in:
2025-12-01 15:21:52 -08:00
parent d98785e825
commit 655cc40162
24 changed files with 3234 additions and 1497 deletions

View File

@@ -92,10 +92,14 @@ map_key(const SDL_Keycode key,
out = {true, CommandId::Backspace, "", 0};
return true;
case SDLK_TAB:
// Do not insert text on KEYDOWN; allow SDL_TEXTINPUT to deliver '\t'
// as printable input so that all printable characters flow via TEXTINPUT.
out.hasCommand = false;
return true;
// Insert a literal tab character when not interpreting a k-prefix suffix.
// If k-prefix is active, let the k-prefix handler below consume the key
// (so Tab doesn't leave k-prefix stuck).
if (!k_prefix) {
out = {true, CommandId::InsertText, std::string("\t"), 0};
return true;
}
break; // fall through so k-prefix handler can process
case SDLK_RETURN:
case SDLK_KP_ENTER:
out = {true, CommandId::Newline, "", 0};
@@ -347,6 +351,12 @@ GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
uarg_text_,
mi);
// If we inserted a TAB on KEYDOWN, suppress any subsequent SDL_TEXTINPUT
// for this keystroke to avoid double insertion on platforms that emit it.
if (produced && mi.hasCommand && mi.id == CommandId::InsertText && mi.arg == "\t") {
suppress_text_input_once_ = true;
}
// If we just consumed a universal-argument digit or '-' on KEYDOWN and emitted UArgStatus,
// suppress the subsequent SDL_TEXTINPUT for this keystroke to avoid duplicating the digit in status.
if (produced && mi.hasCommand && mi.id == CommandId::UArgStatus) {