Refine help text, keybindings, GUI themes, and undo system.
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- Expanded help text and command documentation with detailed keybinding descriptions. - Added theme customization support to GUIConfig (Nord default, light/dark variants). - Adjusted for consistent indentation and debug instrumentation in undo system. - Enhanced test cases for multi-line, UTF-8, and branching scenarios.
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@@ -92,10 +92,14 @@ map_key(const SDL_Keycode key,
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out = {true, CommandId::Backspace, "", 0};
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return true;
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case SDLK_TAB:
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// Do not insert text on KEYDOWN; allow SDL_TEXTINPUT to deliver '\t'
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// as printable input so that all printable characters flow via TEXTINPUT.
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out.hasCommand = false;
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return true;
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// Insert a literal tab character when not interpreting a k-prefix suffix.
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// If k-prefix is active, let the k-prefix handler below consume the key
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// (so Tab doesn't leave k-prefix stuck).
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if (!k_prefix) {
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out = {true, CommandId::InsertText, std::string("\t"), 0};
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return true;
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}
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break; // fall through so k-prefix handler can process
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case SDLK_RETURN:
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case SDLK_KP_ENTER:
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out = {true, CommandId::Newline, "", 0};
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@@ -347,6 +351,12 @@ GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
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uarg_text_,
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mi);
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// If we inserted a TAB on KEYDOWN, suppress any subsequent SDL_TEXTINPUT
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// for this keystroke to avoid double insertion on platforms that emit it.
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if (produced && mi.hasCommand && mi.id == CommandId::InsertText && mi.arg == "\t") {
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suppress_text_input_once_ = true;
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}
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// If we just consumed a universal-argument digit or '-' on KEYDOWN and emitted UArgStatus,
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// suppress the subsequent SDL_TEXTINPUT for this keystroke to avoid duplicating the digit in status.
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if (produced && mi.hasCommand && mi.id == CommandId::UArgStatus) {
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