Fix proportional font rendering with pixel-based horizontal scroll
The GUI renderer had two competing horizontal scroll systems: a character-based one (coloffs × space_w) and a pixel-based one. For proportional fonts the character-based system used "M" width to calculate viewport columns, triggering premature scrolling at ~50% of the actual display width. Switch the GUI renderer to purely pixel-based horizontal scrolling: - Remove coloffs↔ImGui scroll_x bidirectional sync - Measure rx_to_px from column 0 (absolute) instead of from coloffs - Draw full expanded lines; let ImGui clip via its scroll viewport - Report content width via SetCursorPosX+Dummy for the scrollbar - Use average character width for cols estimate (not "M" width) The terminal renderer continues using coloffs correctly—no changes needed there. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -4,7 +4,7 @@ project(kte)
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include(GNUInstallDirs)
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set(CMAKE_CXX_STANDARD 20)
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set(KTE_VERSION "1.10.1")
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set(KTE_VERSION "1.11.0")
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# Default to terminal-only build to avoid SDL/OpenGL dependency by default.
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# Enable with -DBUILD_GUI=ON when SDL2/OpenGL/Freetype are available.
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