Add 'CenterOnCursor' command and improve cursor scrolling logic

- Introduced `CommandId::CenterOnCursor` to center viewport on the cursor line.
- Improved scrolling behavior in `ImGuiRenderer` to avoid aggressive centering and keep visible lines stable.
- Updated `make-app-release` to rename the output app to `kge-qt.app`.
- Adjusted padding in `ImGuiFrontend` to align with `ImGuiRenderer` settings for consistent scrolling.
- Bumped version to 1.4.1.
This commit is contained in:
2025-12-05 08:15:23 -08:00
parent 7069943df5
commit 952e1ed3f2
7 changed files with 68 additions and 13 deletions

View File

@@ -272,10 +272,11 @@ GUIFrontend::Step(Editor &ed, bool &running)
float disp_w = io.DisplaySize.x > 0 ? io.DisplaySize.x : static_cast<float>(width_);
float disp_h = io.DisplaySize.y > 0 ? io.DisplaySize.y : static_cast<float>(height_);
// Account for the GUI window padding and the status bar height used in GUIRenderer
const ImGuiStyle &style = ImGui::GetStyle();
float pad_x = style.WindowPadding.x;
float pad_y = style.WindowPadding.y;
// Account for the GUI window padding and the status bar height used in ImGuiRenderer.
// ImGuiRenderer pushes WindowPadding = (6,6) every frame, so use the same constants here
// to avoid mismatches that would cause premature scrolling.
const float pad_x = 6.0f;
const float pad_y = 6.0f;
// Status bar reserves one frame height (with spacing) inside the window
float status_h = ImGui::GetFrameHeightWithSpacing();