Add 'CenterOnCursor' command and improve cursor scrolling logic

- Introduced `CommandId::CenterOnCursor` to center viewport on the cursor line.
- Improved scrolling behavior in `ImGuiRenderer` to avoid aggressive centering and keep visible lines stable.
- Updated `make-app-release` to rename the output app to `kge-qt.app`.
- Adjusted padding in `ImGuiFrontend` to align with `ImGuiRenderer` settings for consistent scrolling.
- Bumped version to 1.4.1.
This commit is contained in:
2025-12-05 08:15:23 -08:00
parent 7069943df5
commit 952e1ed3f2
7 changed files with 68 additions and 13 deletions

View File

@@ -140,7 +140,8 @@ ImGuiRenderer::Draw(Editor &ed)
prev_buf_coloffs = buf_coloffs;
// Synchronize cursor and scrolling.
// Ensure the cursor is visible even on the first frame or when it didn't move.
// Ensure the cursor is visible, but avoid aggressive centering so that
// the same lines remain visible until the cursor actually goes off-screen.
{
// Compute visible row range using the child window height
float child_h = ImGui::GetWindowHeight();
@@ -151,15 +152,30 @@ ImGuiRenderer::Draw(Editor &ed)
long last_row = first_row + vis_rows - 1;
long cyr = static_cast<long>(cy);
if (cyr < first_row || cyr > last_row) {
float target = (static_cast<float>(cyr) - std::max(0L, vis_rows / 2)) * row_h;
if (cyr < first_row) {
// Scroll just enough to bring the cursor line to the top
float target = static_cast<float>(cyr) * row_h;
if (target < 0.f)
target = 0.f;
float max_y = ImGui::GetScrollMaxY();
if (max_y >= 0.f && target > max_y)
target = max_y;
ImGui::SetScrollY(target);
scroll_y = ImGui::GetScrollY();
first_row = static_cast<long>(scroll_y / row_h);
last_row = first_row + vis_rows - 1;
} else if (cyr > last_row) {
// Scroll just enough to bring the cursor line to the bottom
long new_first = cyr - vis_rows + 1;
if (new_first < 0)
new_first = 0;
float target = static_cast<float>(new_first) * row_h;
float max_y = ImGui::GetScrollMaxY();
if (target < 0.f)
target = 0.f;
if (max_y >= 0.f && target > max_y)
target = max_y;
ImGui::SetScrollY(target);
// refresh local variables
scroll_y = ImGui::GetScrollY();
first_row = static_cast<long>(scroll_y / row_h);
last_row = first_row + vis_rows - 1;