Add GUI initialization updates and improve navigation commands.

- Implement terminal detachment for GUI mode to enable terminal closure post-launch.
- Add `+N` support for opening files at specific line numbers and refine cursor positioning.
- Introduce `JumpToLine` command for direct navigation by line number.
- Enhance mouse wheel handling for line-wise scrolling.
This commit is contained in:
2025-11-30 04:28:40 -08:00
parent 65869bd143
commit b8942b9804
10 changed files with 309 additions and 60 deletions

View File

@@ -45,7 +45,7 @@ GUIRenderer::Draw(Editor &ed)
const auto &lines = buf->Rows();
// Reserve space for status bar at bottom
ImGui::BeginChild("scroll", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), false,
ImGuiWindowFlags_HorizontalScrollbar);
ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
// Detect click-to-move inside this scroll region
ImVec2 list_origin = ImGui::GetCursorScreenPos();
float scroll_y = ImGui::GetScrollY();
@@ -56,24 +56,42 @@ GUIRenderer::Draw(Editor &ed)
const float line_h = ImGui::GetTextLineHeight();
const float row_h = ImGui::GetTextLineHeightWithSpacing();
const float space_w = ImGui::CalcTextSize(" ").x;
// If the command layer requested a specific top-of-screen (via Buffer::Rowoffs),
// force the ImGui scroll to match so paging aligns the first visible row.
// Two-way sync between Buffer::Rowoffs and ImGui scroll position:
// - If command layer changed Buffer::Rowoffs since last frame, drive ImGui scroll from it.
// - Otherwise, propagate ImGui scroll to Buffer::Rowoffs so command layer has an up-to-date view.
// This prevents clicks/wheel from being immediately overridden by stale offsets.
bool forced_scroll = false;
{
std::size_t desired_top = buf->Rowoffs();
long current_top = static_cast<long>(scroll_y / row_h);
if (static_cast<long>(desired_top) != current_top) {
ImGui::SetScrollY(static_cast<float>(desired_top) * row_h);
static long prev_buf_rowoffs = -1; // previous frame's Buffer::Rowoffs
static float prev_scroll_y = -1.0f; // previous frame's ImGui scroll Y in pixels
const long buf_rowoffs = static_cast<long>(buf->Rowoffs());
const long scroll_top = static_cast<long>(scroll_y / row_h);
// Detect programmatic change (e.g., keyboard navigation ensured visibility)
if (prev_buf_rowoffs >= 0 && buf_rowoffs != prev_buf_rowoffs) {
ImGui::SetScrollY(static_cast<float>(buf_rowoffs) * row_h);
scroll_y = ImGui::GetScrollY();
forced_scroll = true;
} else {
// If user scrolled (scroll_y changed), update buffer row offset accordingly
if (prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y) {
if (Buffer *mbuf = const_cast<Buffer *>(buf)) {
// Keep horizontal offset owned by GUI; only update vertical offset here
mbuf->SetOffsets(static_cast<std::size_t>(std::max(0L, scroll_top)),
mbuf->Coloffs());
}
}
}
// Update trackers for next frame
prev_buf_rowoffs = static_cast<long>(buf->Rowoffs());
prev_scroll_y = ImGui::GetScrollY();
}
// Synchronize cursor and scrolling.
// A) When the user scrolls and the cursor goes off-screen, move the cursor to the nearest visible row.
// B) When the cursor moves (via keyboard commands), scroll it back into view.
// Ensure the cursor is visible even on the first frame or when it didn't move,
// unless we already forced scrolling from Buffer::Rowoffs this frame.
{
static float prev_scroll_y = -1.0f;
static long prev_cursor_y = -1;
// Compute visible row range using the child window height
float child_h = ImGui::GetWindowHeight();
long first_row = static_cast<long>(scroll_y / row_h);
@@ -82,37 +100,7 @@ GUIRenderer::Draw(Editor &ed)
vis_rows = 1;
long last_row = first_row + vis_rows - 1;
// A) If user scrolled (scroll_y changed), and cursor outside, move cursor to nearest visible row
// Skip this when we just forced a scroll alignment this frame (programmatic change).
if (!forced_scroll && prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y) {
long cyr = static_cast<long>(cy);
if (cyr < first_row || cyr > last_row) {
long new_row = (cyr < first_row) ? first_row : last_row;
if (new_row < 0)
new_row = 0;
if (new_row >= static_cast<long>(lines.size()))
new_row = static_cast<long>(lines.empty() ? 0 : (lines.size() - 1));
// Clamp column to line length
std::size_t new_col = 0;
if (!lines.empty()) {
const std::string &l = lines[static_cast<std::size_t>(new_row)];
new_col = std::min<std::size_t>(cx, l.size());
}
char tmp2[64];
std::snprintf(tmp2, sizeof(tmp2), "%ld:%zu", new_row, new_col);
Execute(ed, CommandId::MoveCursorTo, std::string(tmp2));
cy = buf->Cury();
cx = buf->Curx();
cyr = static_cast<long>(cy);
// Update visible range again in case content changed
first_row = static_cast<long>(ImGui::GetScrollY() / row_h);
last_row = first_row + vis_rows - 1;
}
}
// B) If cursor moved since last frame and is outside the visible region, scroll to reveal it
// Skip this when we just forced a top-of-screen alignment this frame.
if (!forced_scroll && prev_cursor_y >= 0 && static_cast<long>(cy) != prev_cursor_y) {
if (!forced_scroll) {
long cyr = static_cast<long>(cy);
if (cyr < first_row || cyr > last_row) {
float target = (static_cast<float>(cyr) - std::max(0L, vis_rows / 2)) * row_h;
@@ -128,9 +116,6 @@ GUIRenderer::Draw(Editor &ed)
last_row = first_row + vis_rows - 1;
}
}
prev_scroll_y = ImGui::GetScrollY();
prev_cursor_y = static_cast<long>(cy);
}
// Handle mouse click before rendering to avoid dependent on drawn items
if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
@@ -245,8 +230,16 @@ GUIRenderer::Draw(Editor &ed)
std::snprintf(rbuf, sizeof(rbuf), "%d,%d | M: not set", row1, col1);
std::string right = rbuf;
// Middle message
const std::string &msg = ed.Status();
// Middle message: if a prompt is active, show "Label: text"; otherwise show status
std::string msg;
if (ed.PromptActive()) {
msg = ed.PromptLabel();
if (!msg.empty())
msg += ": ";
msg += ed.PromptText();
} else {
msg = ed.Status();
}
// Measurements
ImVec2 left_sz = ImGui::CalcTextSize(left.c_str());