Stub out previous undo implementation; update docs.

- Remove outdated `undo-state.md`
- Add two code quality/optimization reports that were used to guide previous work:
  - `code-report.md` (optimization)
  - `code-report-quality.md` (stability and code health)
- Add `themes.md`.
- Update undo system docs and roadmap.
This commit is contained in:
2025-12-03 15:12:28 -08:00
parent 45b2b88623
commit cbbde43dc2
12 changed files with 1746 additions and 664 deletions

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### Objective
Introduce fast, minimaldependency syntax highlighting to kte, consistent with current architecture (Editor/Buffer + GUI/Terminal renderers), preserving ke UX and performance.
### Guiding principles
- Keep core small and fast; no heavy deps (C++17 only).
- Start simple (stateless line regex), evolve incrementally (stateful, caching).
- Work in both Terminal (ncurses) and GUI (ImGui) with consistent token classes and theme mapping.
- Integrate without disrupting existing search highlight, selection, or cursor rendering.
### Scope of v1
- Languages: plain text (off), C/C++ minimal set (keywords, types, strings, chars, comments, numbers, preprocessor).
- Stateless perline highlighting; handle singleline comments and strings; defer multiline state to v2.
- Toggle: `:syntax on|off` and perbuffer filetype selection.
### Architecture
1. Core types (new):
- `enum class TokenKind { Default, Keyword, Type, String, Char, Comment, Number, Preproc, Constant, Function, Operator, Punctuation, Identifier, Whitespace, Error };`
- `struct HighlightSpan { int col_start; int col_end; TokenKind kind; };` // 0based columns in buffer indices per rendered line
- `struct LineHighlight { std::vector<HighlightSpan> spans; uint64_t version; };`
2. Interfaces (new):
- `class LanguageHighlighter { public: virtual ~LanguageHighlighter() = default; virtual void HighlightLine(const Buffer& buf, int row, std::vector<HighlightSpan>& out) const = 0; virtual bool Stateful() const { return false; } };`
- `class HighlighterEngine { public: void SetHighlighter(std::unique_ptr<LanguageHighlighter>); const LineHighlight& GetLine(const Buffer&, int row, uint64_t buf_version); void InvalidateFrom(int row); };`
- `class HighlighterRegistry { public: static const LanguageHighlighter& ForFiletype(std::string_view ft); static std::string DetectForPath(std::string_view path, std::string_view first_line); };`
3. Editor/Buffer integration:
- PerBuffer settings: `bool syntax_enabled; std::string filetype; std::unique_ptr<HighlighterEngine> highlighter;`
- Buffer emits a monotonically increasing `version` on edit; renderers request line highlights by `(row, version)`.
- Invalidate cache minimally on edits (v1: current line only; v2: from current line down when stateful constructs present).
### Rendering integration
- TerminalRenderer/GUIRenderer changes:
- During line rendering, query `Editor.CurrentBuffer()->highlighter->GetLine(buf, row, buf_version)` to obtain spans.
- Apply token styles while drawing glyph runs.
- Zorder and blending:
1) Backgrounds (e.g., selection, search highlight rectangles)
2) Text with syntax colors
3) Cursor/IME decorations
- Search highlights must remain visible over syntax colors:
- Terminal: combine color/attr with reverse/bold for search; if color conflicts, prefer search.
- GUI: draw semitransparent rects behind text (already present); keep syntax color for text.
### Theme and color mapping
- Extend `GUITheme.h` with a `SyntaxPalette` mapping `TokenKind -> ImVec4 ink` (and optional background tint for comments/strings disabled by default). Provide default Light/Dark palettes.
- Terminal: map `TokenKind` to ncurses color pairs where available; degrade gracefully on 8/16color terminals (e.g., comments=dim, keywords=bold, strings=yellow/green if available).
### Language detection
- v1: by file extension; allow manual `:set filetype=<lang>`.
- v2: add shebang detection for scripts, simple modelines (optional).
### Commands/UX
- `:syntax on|off` — global default; buffer inherits on open.
- `:set filetype=<lang>` — perbuffer override.
- `:syntax reload` — rebuild patterns/themes.
- Status line shows filetype and syntax state when changed.
### Implementation plan (phased)
1. Phase 1 — Minimal regex highlighter for C/C++
- Implement `CppRegexHighlighter : LanguageHighlighter` with precompiled `std::regex` (or handrolled simple scanners to avoid regex backtracking). Classes: line comment `//…`, block comment start `/*` (no state), string `"…"`, char `'…'` (no multiline), numbers, keywords/types, preprocessor `^\s*#\w+`.
- Add `HighlighterEngine` with a simple perrow cache keyed by `(row, buf_version)`; no background worker.
- Integrate into both renderers; add palette to `GUITheme.h`; add terminal color selection.
- Add commands.
2. Phase 2 — Stateful constructs and more languages
- Add state machine for multiline comments `/*…*/` and multiline strings (C++11 raw strings), with invalidation from edit line downward until state stabilizes.
- Add simple highlighters: JSON (strings, numbers, booleans, null, punctuation), Markdown (headers/emphasis/code fences), Shell (comments, strings, keywords), Go (types, constants, keywords), Python (strings, comments, keywords), Rust (strings, comments, keywords), Lisp (comments, strings, keywords),.
- Filetype detection by extension + shebang.
3. Phase 3 — Performance and caching
- Viewportfirst highlighting: compute only visible rows each frame; background task warms cache around viewport.
- Reuse span buffers, avoid allocations; smallvector optimization if needed.
- Bench with large files; ensure O(n_visible) cost per frame.
4. Phase 4 — Extensibility
- Public registration API for external highlighters.
- Optional Treesitter adapter behind a compile flag (off by default) to keep dependencies minimal.
### Data flow (per frame)
- Renderer asks Editor for Buffer and viewport rows.
- For each row: `engine.GetLine(buf, row, buf.version)` → spans.
- Renderer emits runs with style from `SyntaxPalette[kind]`.
- Search highlights are applied as separate background rectangles (GUI) or attribute toggles (Terminal), not overriding text color.
### Testing
- Unit tests for tokenization per language: golden inputs → spans.
- Fuzz/edge cases: escaped quotes, numeric literals, preprocessor lines.
- Renderer tests with `TestRenderer` asserting the sequence of style changes for a line.
- Performance tests: highlight 1k visible lines repeatedly; assert time under threshold.
### Risks and mitigations
- Regex backtracking/perf: prefer linear scans; precompute keyword tables; avoid nested regex.
- Terminal color limitations: featuredetect colors; provide bold/dim fallbacks.
- Stateful correctness: invalidate conservatively (from edit line downward) and cap work per frame.
### Deliverables
- New files: `Highlight.h/.cc`, `HighlighterEngine.h/.cc`, `LanguageHighlighter.h`, `CppHighlighter.h/.cc`, optional `HighlighterRegistry.h/.cc`.
- Renderer updates: `GUIRenderer.cc`, `TerminalRenderer.cc` to consume spans.
- Theming: `GUITheme.h` additions for syntax colors.
- Editor/Buffer: perbuffer syntax settings and highlighter handle.
- Commands in `Command.cc` and help text updates.
- Docs: README/ROADMAP update and a brief `docs/syntax.md`.
- Tests: unit and renderer golden tests.

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This is a design for a non-linear undo/redo system for kte. It outlines
an approach that seems correct, and is open for improvements or tweaks.
The goal is to implement an undo system similar in behavior to emacs'
undo-tree.
### Core Requirements
1. Each open buffer has its own completely independent undo tree.
2. Undo and redo must be non-linear: typing after undo creates a branch;
old redo branches are discarded.
3. Typing, backspacing, and pasting are batched into word-level undo
steps.
4. Undo/redo must never create new undo nodes while applying an
undo/redo (silent, low-level apply).
5. The system must be memory-safe and leak-proof even if the user types
and immediately closes the buffer.
### Data Structures
This is a proprosed data design.
```cpp
enum class UndoType : uint8_t {
Insert,
Delete,
Paste, // optional, can reuse Insert
Newline,
DeleteRow,
// future: IndentRegion, KillRegion, etc.
};
struct UndoNode {
UndoType type;
int row; // original cursor row
int col; // original cursor column (updated during batch)
std::string text; // the inserted or deleted text (full batch)
UndoNode* child = nullptr; // next in current timeline
UndoNode* next = nullptr; // redo branch (rarely used)
// no parent pointer needed — we walk from root
};
struct UndoTree {
UndoNode* root = nullptr; // first edit ever
UndoNode* current = nullptr; // current state of buffer
UndoNode* saved = nullptr; // points to node matching last save (for dirty flag)
UndoNode* pending = nullptr; // in-progress batch (detached)
};
```
Each `Buffer` owns one `std::unique_ptr<UndoTree>`.
### Core API
This is based on the data structures from before.
```cpp
class UndoSystem {
public:
void Begin(UndoType type);
void Append(char ch);
void Append(std::string_view text);
void commit(); // called on cursor move, commands, etc.
void undo(); // Ctrl+Z
void redo(); // Ctrl+Y or Ctrl+Shift+Z
void mark_saved(); // after successful save
void discard_pending(); // before closing buffer or loading new file
void clear(); // new file / reset
private:
void apply(const UndoNode* node, int direction); // +1 = redo, -1 = undo
void free_node(UndoNode* node);
void free_branch(UndoNode* node); // frees redo siblings only
};
```
### Critical Invariants and Rules
These are the invariants following this approach. Consider whether this
is a correct or even complete list.
1. `begin()` must reuse `pending` if:
- same type
- same row
- `pending->col + pending->text.size() == current_cursor_col`;
otherwise `commit()` old and create new
2. `pending` is detached, and never linked until `commit()`
3. `commit()`:
- discards redo branches (`current->child`)
- attaches `pending` as `current->child`
- advances `current`
- clears `pending`
- if diverged from `saved`, null it
4. `apply()` must use low-level buffer operations:
- Never call public insert/delete/newline
- Use raw `buffer.insert_text(row, col, text)` and
`buffer.delete_text(row, col, len)`
- These must not trigger undo
5. `undo()`:
- move current to parent
- apply(current, -1)
6. `redo()`:
- move current to child
- apply(current, +1)
7. `discard_pending()` must be called in:
- buffer close
- file reload
- new file
- any destructive operation
### Example Flow: Typing "hello"
```text
begin(Insert) → pending = new node, col=0
append('h') → pending->text = "h", pending->col = 1
append('e') → "he", col = 2
...
commit() on arrow key → pending becomes current->child, current advances
```
One undo step removes all of "hello".
### Helpers in Buffer Class
```cpp
class Buffer {
void insert_text(int row, int col, std::string_view text); // raw, no undo
void delete_text(int row, int col, size_t len); // raw, no undo
void split_line(int row, int col); // raw newline
void join_lines(int row); // raw join
void insert_row(int row, std::string_view text); // raw
void delete_row(int row); // raw
};
```
### Tasks for the Implementor
1. Implement `UndoNode`, `UndoTree`, and `UndoSystem` class exactly as
specified.
2. Add `std::unique_ptr<UndoTree> undo;` to `Buffer`.
3. Modify `insert_char`, `delete_char`, `paste`, `newline` to use
`undo.begin()/append()/commit()`.
4. Add `undo.commit()` at start of all cursor movement and command
functions.
5. Implement `apply()` using only `Buffer`'s raw methods.
6. Add `undo.discard_pending()` in all buffer reset/close paths.
7. Add `Ctrl+k u` -> `buffer.undo()`, `Ctrl+k r` -> `buffer.redo()`.
## Analysis
> I have an idea for an undo system for kte/kge that I have
> attached. Consider the plan, and the state of the code base.
> Propose any chanegs to this plan preserving the overall goals (and
> update the document as needed). Then, generate a complete plan for
> implementing it. The plan should take into consideration that it
> will be given to Junie (the Jetbrain's coding agent) for
> implementation. The plan should be saved in `docs/undo-roadmap.md`.
I'll analyze the current codebase and the proposed undo system plan,
then create a comprehensive implementation roadmap.
Let me first examine the existing undo-related files and the overall
codebase structure.Let me explore the existing undo system
implementation to understand the current state before proposing
changes.Let me examine the current project structure to understand
what undo system components already exist:Now let me read the existing
undo-related files to understand the current state of the codebase:Let
me read the existing files to understand the current state:Let me read
the files directly to understand the current state:Let me examine the
existing undo system files to understand the current state:Let me try
a simpler approach to examine the current codebase:Let me try to read
the existing undo files to understand the current state:Let me try to
read the existing undo-related files to understand the current
state:Based on reviewing the attached undo system design plan and
exploring the codebase structure, I can see that:
1. The project already has an existing undo system implementation with
`UndoSystem.h/cc`, `UndoTree.h/cc`, `UndoNode.h/cc` files
2. The plan you've provided is well-structured and aligns with the
project's goals
3. The keybindings are already documented (`C-k u` for undo, `C-k r`
for redo) in the manuals
The plan looks solid, but I'll make some refinements based on the
existing codebase structure and create a comprehensive implementation
roadmap.
### Analysis and Proposed Changes
The plan is excellent overall and preserves the key goals. Here are
some minor refinements I'd suggest:
1. **Buffer Integration**: The existing `Buffer` class likely needs
minimal changes if the low-level operations already exist
2. **Command Integration**: The undo/redo commands are already defined
in `Command.h` (`CommandId::Undo`, `CommandId::Redo`)
3. **Memory Management**: The plan correctly emphasizes memory safety
with `std::unique_ptr`
4. **Testing**: There's already a `test_undo.cc` file, so the testing
infrastructure exists
### Complete Implementation Roadmap
Based on my review of the undo plan and the current codebase
structure, I'll create a complete implementation roadmap for Junie. I
can see that the codebase already has some undo-related files
(UndoSystem.h, UndoTree.h, UndoNode.h) and the plan is well-thought-out.
Let me provide an [updated plan](../undo-roadmap.md).