Add multi-window support to GUI with shared buffer list and improved input handling
- Introduced support for multiple windows, sharing the primary editor's buffer list. - Added `GUIFrontend::OpenNewWindow_` for creating secondary windows with independent dimensions and input handlers. - Redesigned `WindowState` to encapsulate per-window attributes (dimensions, renderer, input, etc.). - Updated input processing and command execution to route events based on active window, preserving window-level states. - Enhanced SDL2 and ImGui integration for proper context management across multiple windows. - Increased robustness by handling window closing, resizing, and cleanup of secondary windows without affecting the primary editor. - Updated documentation and key bindings for multi-window operations (e.g., Cmd+N / Ctrl+Shift+N). - Version updated to 1.8.0 to reflect the major GUI enhancement.
This commit is contained in:
@@ -4,7 +4,7 @@ project(kte)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(KTE_VERSION "1.7.1")
|
||||
set(KTE_VERSION "1.8.0")
|
||||
|
||||
# Default to terminal-only build to avoid SDL/OpenGL dependency by default.
|
||||
# Enable with -DBUILD_GUI=ON when SDL2/OpenGL/Freetype are available.
|
||||
|
||||
Reference in New Issue
Block a user