Add multi-window support to GUI with shared buffer list and improved input handling

- Introduced support for multiple windows, sharing the primary editor's buffer list.
- Added `GUIFrontend::OpenNewWindow_` for creating secondary windows with independent dimensions and input handlers.
- Redesigned `WindowState` to encapsulate per-window attributes (dimensions, renderer, input, etc.).
- Updated input processing and command execution to route events based on active window, preserving window-level states.
- Enhanced SDL2 and ImGui integration for proper context management across multiple windows.
- Increased robustness by handling window closing, resizing, and cleanup of secondary windows without affecting the primary editor.
- Updated documentation and key bindings for multi-window operations (e.g., Cmd+N / Ctrl+Shift+N).
- Version updated to 1.8.0 to reflect the major GUI enhancement.
This commit is contained in:
2026-03-15 13:19:04 -07:00
parent 11c523ad52
commit d768e56727
8 changed files with 429 additions and 194 deletions

View File

@@ -337,6 +337,18 @@ ImGuiInputHandler::ProcessSDLEvent(const SDL_Event &e)
SDL_Keymod mods = SDL_Keymod(e.key.keysym.mod);
const SDL_Keycode key = e.key.keysym.sym;
// New window: Cmd+N (macOS) or Ctrl+Shift+N (Linux/Windows)
{
const bool gui_n = (mods & KMOD_GUI) && !(mods & KMOD_CTRL) && (key == SDLK_n);
const bool ctrl_sn = (mods & KMOD_CTRL) && (mods & KMOD_SHIFT) && (key == SDLK_n);
if (gui_n || ctrl_sn) {
std::lock_guard<std::mutex> lk(mu_);
q_.push(MappedInput{true, CommandId::NewWindow, std::string(), 0});
suppress_text_input_once_ = true;
return true;
}
}
// Handle Paste: Ctrl+V (Windows/Linux) or Cmd+V (macOS)
// Note: SDL defines letter keycodes in lowercase only (e.g., SDLK_v). Shift does not change keycode.
if ((mods & (KMOD_CTRL | KMOD_GUI)) && (key == SDLK_v)) {
@@ -446,7 +458,7 @@ ImGuiInputHandler::ProcessSDLEvent(const SDL_Event &e)
if (ed_ &&ed_
->
UArg() != 0
)