Introduce file picker and GUI configuration with enhancements.

- Add visual file picker for GUI with toggle support.
- Introduce `GUIConfig` class for loading GUI settings from configuration file.
- Refactor window initialization to support dynamic sizing based on configuration.
- Add macOS-specific handling for fullscreen behavior.
- Improve header inclusion order and minor code cleanup.
This commit is contained in:
2025-11-30 18:35:12 -08:00
parent ba9bd4a27d
commit e4cd4877cc
51 changed files with 592 additions and 94 deletions

View File

@@ -1,18 +1,25 @@
#include <SDL.h>
#include <SDL_opengl.h>
#include <imgui.h>
#include <backends/imgui_impl_sdl2.h>
#include <backends/imgui_impl_opengl3.h>
#include <cstdio>
#include <string>
#include <cstring>
#include <cstdlib>
#include <algorithm>
#include <SDL.h>
#include <SDL_opengl.h>
#include <imgui.h>
#include <backends/imgui_impl_sdl2.h>
#include <backends/imgui_impl_opengl3.h>
#include "Editor.h"
#include "Command.h"
#include "GUIFrontend.h"
#include "Font.h" // embedded default font (DefaultFontRegular)
#include "GUIConfig.h"
#ifndef KTE_FONT_SIZE
#define KTE_FONT_SIZE 16.0f
#endif
static const char *kGlslVersion = "#version 150"; // GL 3.2 core (macOS compatible)
@@ -24,6 +31,9 @@ GUIFrontend::Init(Editor &ed)
return false;
}
// Load GUI configuration (fullscreen, columns/rows, font size)
const auto [fullscreen, columns, rows, font_size] = GUIConfig::Load();
// GL attributes for core profile
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@@ -33,14 +43,56 @@ GUIFrontend::Init(Editor &ed)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
// Compute desired window size from config
Uint32 win_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
if (fullscreen) {
// "Fullscreen": fill the usable bounds of the primary display.
// On macOS, do NOT use true fullscreen so the menu/status bar remains visible.
SDL_Rect usable{};
if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
width_ = usable.w;
height_ = usable.h;
}
#if !defined(__APPLE__)
// Non-macOS: desktop fullscreen uses the current display resolution.
win_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
#endif
} else {
// Windowed: width = columns * font_size, height = (rows * 2) * font_size
int w = static_cast<int>(columns * font_size);
int h = static_cast<int>((rows * 2) * font_size);
// As a safety, clamp to display usable bounds if retrievable
SDL_Rect usable{};
if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
w = std::min(w, usable.w);
h = std::min(h, usable.h);
}
width_ = std::max(320, w);
height_ = std::max(200, h);
}
window_ = SDL_CreateWindow(
"kte",
"kge - kyle's text editor " KTE_VERSION_STR,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width_, height_,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
win_flags);
if (!window_)
return false;
#if defined(__APPLE__)
// macOS: when "fullscreen" is requested, position the window at the
// top-left of the usable display area to mimic fullscreen while keeping
// the system menu bar visible.
if (fullscreen) {
SDL_Rect usable{};
if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
SDL_SetWindowPosition(window_, usable.x, usable.y);
}
}
#endif
gl_ctx_ = SDL_GL_CreateContext(window_);
if (!gl_ctx_)
return false;
@@ -64,11 +116,23 @@ GUIFrontend::Init(Editor &ed)
width_ = w;
height_ = h;
// Initialize GUI font from embedded default
#ifndef KTE_FONT_SIZE
#define KTE_FONT_SIZE 16.0f
#if defined(__APPLE__)
// Workaround: On macOS Retina when starting maximized, we sometimes get a
// subtle input vs draw alignment mismatch until the first manual resize.
// Nudge the window size by 1px and back to trigger a proper internal
// recomputation, without visible impact.
if (w > 1 && h > 1) {
SDL_SetWindowSize(window_, w - 1, h - 1);
SDL_SetWindowSize(window_, w, h);
// Update cached size in case backend reports immediately
SDL_GetWindowSize(window_, &w, &h);
width_ = w;
height_ = h;
}
#endif
LoadGuiFont_(nullptr, (float) KTE_FONT_SIZE);
// Initialize GUI font from embedded default (use configured size or compiled default)
LoadGuiFont_(nullptr, (float) font_size);
return true;
}