Add viewport-aware syntax prefetching and background warming.
- Added prefetching in both terminal and GUI renderers to optimize visible row highlights. - Introduced background worker for offscreen highlight warming to improve scrolling performance. - Refactored `HighlighterEngine` to manage thread-safety, caching, and stateful re-computation. - Integrated changes into `HighlighterEngine`, `TerminalRenderer`, and `GUIRenderer`. - Bumped version to 1.2.0 in preparation for the release.
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@@ -139,23 +139,29 @@ GUIRenderer::Draw(Editor &ed)
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vis_rows = 1;
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long last_row = first_row + vis_rows - 1;
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if (!forced_scroll) {
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long cyr = static_cast<long>(cy);
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if (cyr < first_row || cyr > last_row) {
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float target = (static_cast<float>(cyr) - std::max(0L, vis_rows / 2)) * row_h;
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float max_y = ImGui::GetScrollMaxY();
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if (target < 0.f)
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target = 0.f;
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if (max_y >= 0.f && target > max_y)
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target = max_y;
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ImGui::SetScrollY(target);
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// refresh local variables
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scroll_y = ImGui::GetScrollY();
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first_row = static_cast<long>(scroll_y / row_h);
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last_row = first_row + vis_rows - 1;
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}
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}
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}
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if (!forced_scroll) {
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long cyr = static_cast<long>(cy);
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if (cyr < first_row || cyr > last_row) {
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float target = (static_cast<float>(cyr) - std::max(0L, vis_rows / 2)) * row_h;
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float max_y = ImGui::GetScrollMaxY();
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if (target < 0.f)
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target = 0.f;
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if (max_y >= 0.f && target > max_y)
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target = max_y;
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ImGui::SetScrollY(target);
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// refresh local variables
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scroll_y = ImGui::GetScrollY();
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first_row = static_cast<long>(scroll_y / row_h);
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last_row = first_row + vis_rows - 1;
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}
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}
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// Phase 3: prefetch visible viewport highlights and warm around in background
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if (buf->SyntaxEnabled() && buf->Highlighter() && buf->Highlighter()->HasHighlighter()) {
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int fr = static_cast<int>(std::max(0L, first_row));
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int rc = static_cast<int>(std::max(1L, vis_rows));
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buf->Highlighter()->PrefetchViewport(*buf, fr, rc, buf->Version());
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}
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}
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// Handle mouse click before rendering to avoid dependent on drawn items
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if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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ImVec2 mp = ImGui::GetIO().MousePos;
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