Every edit bumped the buffer version (through SetDirty) and called
InvalidateFrom(0), so all cached spans and line states were discarded
and stateful highlighters re-lexed from row 0 to the viewport on each
keystroke.
Buffer mutators now report the row they changed (edited_at_), which
bumps the version and tells the engine to drop only rows from there
down; a row's highlighting depends only on rows above it. A version
change that arrives without that notice still clears everything, so a
missed path cannot show stale spans. The engine keeps states as a
contiguous vector and caches spans for every row it lexes. SetDirty no
longer touches the version: the edits themselves do, including undo
and redo back to the saved state (D9 still holds; its test now checks
the highlighting itself).
Typing near the end of a 100k-line C++ file: 46.3 ms -> 0.14 ms of
highlighting work per keystroke.
Audit finding P3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
The worker read the Buffer (PieceTable pieces and add buffer) while the
main thread edited it with no shared lock, and kept a raw Buffer* that
dangled once the buffer vector reallocated or shifted. PrefetchViewport
now only highlights the visible rows synchronously.
Audit finding M2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB