6 Commits

Author SHA1 Message Date
38915484ac bump version
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2025-12-02 18:44:17 -08:00
87b1e6f502 Prevent kge from inhibiting sleep. 2025-12-02 18:43:45 -08:00
ae822083c2 Bump version.
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2025-12-02 11:22:59 -08:00
0c93d619c8 Set custom ImGui ini file path
Path is set to `~/.config/kte/imgui.ini`, enable keyboard and gamepad navigation, and ensure configuration directory creation.
2025-12-02 11:22:38 -08:00
483ff18b0d Add ScrollUp and ScrollDown commands for viewport scrolling, refine mouse wheel handling in GUI and terminal, and bump version to 1.2.2.
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2025-12-02 02:53:02 -08:00
cd33e8feb1 Refactor scrolling logic for GUIRenderer and terminal to improve synchronization and cursor visibility. 2025-12-02 02:43:05 -08:00
9 changed files with 448 additions and 346 deletions

View File

@@ -4,7 +4,7 @@ project(kte)
include(GNUInstallDirs)
set(CMAKE_CXX_STANDARD 17)
set(KTE_VERSION "1.2.1")
set(KTE_VERSION "1.2.4")
# Default to terminal-only build to avoid SDL/OpenGL dependency by default.
# Enable with -DBUILD_GUI=ON when SDL2/OpenGL/Freetype are available.
@@ -222,6 +222,17 @@ if (BUILD_TESTS)
endif ()
if (${BUILD_GUI})
# ImGui::CreateContext();
# ImGuiIO& io = ImGui::GetIO();
# // Set custom ini filename path to ~/.config/kte/imgui.ini
# if (const char* home = std::getenv("HOME")) {
# static std::string ini_path = std::string(home) + "/.config/kte/imgui.ini";
# io.IniFilename = ini_path.c_str();
# }
# io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
# io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
target_sources(kte PRIVATE
Font.h
GUIConfig.cc

View File

@@ -42,12 +42,11 @@ compute_render_x(const std::string &line, const std::size_t curx, const std::siz
static void
ensure_cursor_visible(const Editor &ed, Buffer &buf)
{
const std::size_t rows = ed.Rows();
const std::size_t cols = ed.Cols();
if (rows == 0 || cols == 0)
if (cols == 0)
return;
const std::size_t content_rows = rows > 0 ? rows - 1 : 0; // last row = status
const std::size_t content_rows = ed.ContentRows();
const std::size_t cury = buf.Cury();
const std::size_t curx = buf.Curx();
std::size_t rowoffs = buf.Rowoffs();
@@ -3004,9 +3003,7 @@ cmd_page_up(CommandContext &ctx)
ensure_at_least_one_line(*buf);
auto &rows = buf->Rows();
int repeat = ctx.count > 0 ? ctx.count : 1;
std::size_t content_rows = ctx.editor.Rows() > 0 ? ctx.editor.Rows() - 1 : 0;
if (content_rows == 0)
content_rows = 1;
std::size_t content_rows = std::max<std::size_t>(1, ctx.editor.ContentRows());
// Base on current top-of-screen (row offset)
std::size_t rowoffs = buf->Rowoffs();
@@ -3030,7 +3027,6 @@ cmd_page_up(CommandContext &ctx)
y = rows.empty() ? 0 : rows.size() - 1;
buf->SetOffsets(rowoffs, 0);
buf->SetCursor(0, y);
ensure_cursor_visible(ctx.editor, *buf);
return true;
}
@@ -3046,9 +3042,7 @@ cmd_page_down(CommandContext &ctx)
ensure_at_least_one_line(*buf);
auto &rows = buf->Rows();
int repeat = ctx.count > 0 ? ctx.count : 1;
std::size_t content_rows = ctx.editor.Rows() > 0 ? ctx.editor.Rows() - 1 : 0;
if (content_rows == 0)
content_rows = 1;
std::size_t content_rows = std::max<std::size_t>(1, ctx.editor.ContentRows());
std::size_t rowoffs = buf->Rowoffs();
// Compute maximum top offset
@@ -3069,7 +3063,74 @@ cmd_page_down(CommandContext &ctx)
std::size_t y = std::min<std::size_t>(rowoffs, rows.empty() ? 0 : rows.size() - 1);
buf->SetOffsets(rowoffs, 0);
buf->SetCursor(0, y);
ensure_cursor_visible(ctx.editor, *buf);
return true;
}
static bool
cmd_scroll_up(CommandContext &ctx)
{
Buffer *buf = ctx.editor.CurrentBuffer();
if (!buf)
return false;
ensure_at_least_one_line(*buf);
const auto &rows = buf->Rows();
std::size_t content_rows = std::max<std::size_t>(1, ctx.editor.ContentRows());
std::size_t rowoffs = buf->Rowoffs();
// Scroll up by 3 lines (or count if specified), without moving cursor
int scroll_amount = ctx.count > 0 ? ctx.count : 3;
if (rowoffs >= static_cast<std::size_t>(scroll_amount))
rowoffs -= static_cast<std::size_t>(scroll_amount);
else
rowoffs = 0;
buf->SetOffsets(rowoffs, buf->Coloffs());
// If cursor is now below the visible area, move it to the last visible line
std::size_t cury = buf->Cury();
if (cury >= rowoffs + content_rows) {
std::size_t new_y = rowoffs + content_rows - 1;
if (new_y >= rows.size() && !rows.empty())
new_y = rows.size() - 1;
buf->SetCursor(buf->Curx(), new_y);
}
return true;
}
static bool
cmd_scroll_down(CommandContext &ctx)
{
Buffer *buf = ctx.editor.CurrentBuffer();
if (!buf)
return false;
ensure_at_least_one_line(*buf);
const auto &rows = buf->Rows();
std::size_t content_rows = std::max<std::size_t>(1, ctx.editor.ContentRows());
std::size_t rowoffs = buf->Rowoffs();
// Scroll down by 3 lines (or count if specified), without moving cursor
int scroll_amount = ctx.count > 0 ? ctx.count : 3;
// Compute maximum top offset
std::size_t max_top = 0;
if (!rows.empty() && rows.size() > content_rows)
max_top = rows.size() - content_rows;
rowoffs += static_cast<std::size_t>(scroll_amount);
if (rowoffs > max_top)
rowoffs = max_top;
buf->SetOffsets(rowoffs, buf->Coloffs());
// If cursor is now above the visible area, move it to the first visible line
std::size_t cury = buf->Cury();
if (cury < rowoffs) {
buf->SetCursor(buf->Curx(), rowoffs);
}
return true;
}
@@ -3682,6 +3743,8 @@ InstallDefaultCommands()
CommandRegistry::Register({CommandId::MoveEnd, "end", "Move to end of line", cmd_move_end});
CommandRegistry::Register({CommandId::PageUp, "page-up", "Page up", cmd_page_up});
CommandRegistry::Register({CommandId::PageDown, "page-down", "Page down", cmd_page_down});
CommandRegistry::Register({CommandId::ScrollUp, "scroll-up", "Scroll viewport up", cmd_scroll_up});
CommandRegistry::Register({CommandId::ScrollDown, "scroll-down", "Scroll viewport down", cmd_scroll_down});
CommandRegistry::Register({CommandId::WordPrev, "word-prev", "Move to previous word", cmd_word_prev});
CommandRegistry::Register({CommandId::WordNext, "word-next", "Move to next word", cmd_word_next});
CommandRegistry::Register({

View File

@@ -58,6 +58,8 @@ enum class CommandId {
MoveEnd,
PageUp,
PageDown,
ScrollUp, // scroll viewport up (towards beginning) without moving cursor
ScrollDown, // scroll viewport down (towards end) without moving cursor
WordPrev,
WordNext,
DeleteWordPrev, // delete previous word (ESC BACKSPACE)

View File

@@ -32,6 +32,16 @@ public:
}
[[nodiscard]] std::size_t ContentRows() const
{
// Always compute from current rows_ to avoid stale values.
// Reserve 1 row for status line.
if (rows_ == 0)
return 1;
return std::max<std::size_t>(1, rows_ - 1);
}
// Mode and flags (mirroring legacy fields)
void SetMode(int m)
{

View File

@@ -13,6 +13,7 @@
#include "Editor.h"
#include "Command.h"
#include "GUIFrontend.h"
#include <filesystem>
#include "Font.h" // embedded default font (DefaultFontRegular)
#include "GUIConfig.h"
#include "GUITheme.h"
@@ -76,13 +77,17 @@ GUIFrontend::Init(Editor &ed)
height_ = std::max(200, h);
}
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
window_ = SDL_CreateWindow(
"kge - kyle's graphical editor " KTE_VERSION_STR,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width_, height_,
win_flags);
if (!window_)
if (!window_) {
return false;
}
SDL_EnableScreenSaver();
#if defined(__APPLE__)
// macOS: when "fullscreen" is requested, position the window at the
@@ -105,7 +110,25 @@ GUIFrontend::Init(Editor &ed)
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void) io;
// Set custom ini filename path to ~/.config/kte/imgui.ini
if (const char *home = std::getenv("HOME")) {
namespace fs = std::filesystem;
fs::path config_dir = fs::path(home) / ".config" / "kte";
std::error_code ec;
if (!fs::exists(config_dir)) {
fs::create_directories(config_dir, ec);
}
if (fs::exists(config_dir)) {
static std::string ini_path = (config_dir / "imgui.ini").string();
io.IniFilename = ini_path.c_str();
}
}
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
ImGui::StyleColorsDark();
// Apply background mode and selected theme (default: Nord). Can be changed at runtime via commands.
@@ -203,28 +226,7 @@ GUIFrontend::Step(Editor &ed, bool &running)
input_.ProcessSDLEvent(e);
}
// Execute pending mapped inputs (drain queue)
for (;;) {
MappedInput mi;
if (!input_.Poll(mi))
break;
if (mi.hasCommand) {
// Track kill ring before and after to sync GUI clipboard when it changes
const std::string before = ed.KillRingHead();
Execute(ed, mi.id, mi.arg, mi.count);
const std::string after = ed.KillRingHead();
if (after != before && !after.empty()) {
// Update the system clipboard to mirror the kill ring head in GUI
SDL_SetClipboardText(after.c_str());
}
}
}
if (ed.QuitRequested()) {
running = false;
}
// Start a new ImGui frame
// Start a new ImGui frame BEFORE processing commands so dimensions are correct
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame(window_);
ImGui::NewFrame();
@@ -264,6 +266,27 @@ GUIFrontend::Step(Editor &ed, bool &running)
}
}
// Execute pending mapped inputs (drain queue) AFTER dimensions are updated
for (;;) {
MappedInput mi;
if (!input_.Poll(mi))
break;
if (mi.hasCommand) {
// Track kill ring before and after to sync GUI clipboard when it changes
const std::string before = ed.KillRingHead();
Execute(ed, mi.id, mi.arg, mi.count);
const std::string after = ed.KillRingHead();
if (after != before && !after.empty()) {
// Update the system clipboard to mirror the kill ring head in GUI
SDL_SetClipboardText(after.c_str());
}
}
}
if (ed.QuitRequested()) {
running = false;
}
// No runtime font UI; always use embedded font.
// Draw editor UI

View File

@@ -285,15 +285,11 @@ GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
bool produced = false;
switch (e.type) {
case SDL_MOUSEWHEEL: {
// If ImGui wants to capture the mouse (e.g., hovering the File Picker list),
// don't translate wheel events into editor scrolling.
// This prevents background buffer scroll while using GUI widgets.
ImGuiIO &io = ImGui::GetIO();
if (io.WantCaptureMouse) {
return true; // consumed by GUI
}
// Map vertical wheel to line-wise cursor movement (MoveUp/MoveDown)
// Map vertical wheel to viewport scrolling (ScrollUp/ScrollDown)
// Note: We don't check WantCaptureMouse here because ImGui sets it to true
// whenever the mouse is over any ImGui window (including our editor content area).
// The NoScrollWithMouse flag on the child window prevents ImGui from handling
// scroll internally, so we can safely process wheel events ourselves.
int dy = e.wheel.y;
#ifdef SDL_MOUSEWHEEL_FLIPPED
if (e.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
@@ -301,7 +297,7 @@ GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
#endif
if (dy != 0) {
int repeat = dy > 0 ? dy : -dy;
CommandId id = dy > 0 ? CommandId::MoveUp : CommandId::MoveDown;
CommandId id = dy > 0 ? CommandId::ScrollUp : CommandId::ScrollDown;
std::lock_guard<std::mutex> lk(mu_);
for (int i = 0; i < repeat; ++i) {
q_.push(MappedInput{true, id, std::string(), 0});
@@ -564,7 +560,12 @@ GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
if (produced && mi.hasCommand) {
// Attach universal-argument count if present, then clear the state
if (uarg_active_ && mi.id != CommandId::UArgStatus) {
if (uarg_active_ &&mi
.
id != CommandId::UArgStatus
)
{
int count = 0;
if (!uarg_had_digits_ && !uarg_negative_) {
count = (uarg_value_ > 0) ? uarg_value_ : 4;

View File

@@ -67,54 +67,65 @@ GUIRenderer::Draw(Editor &ed)
ImGui::TextUnformatted("[no buffer]");
} else {
const auto &lines = buf->Rows();
// Reserve space for status bar at bottom
ImGui::BeginChild("scroll", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), false,
ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
// Detect click-to-move inside this scroll region
ImVec2 list_origin = ImGui::GetCursorScreenPos();
float scroll_y = ImGui::GetScrollY();
float scroll_x = ImGui::GetScrollX();
std::size_t rowoffs = 0; // we render from the first line; scrolling is handled by ImGui
std::size_t cy = buf->Cury();
std::size_t cx = buf->Curx();
const float line_h = ImGui::GetTextLineHeight();
const float row_h = ImGui::GetTextLineHeightWithSpacing();
const float space_w = ImGui::CalcTextSize(" ").x;
// Two-way sync between Buffer::Rowoffs and ImGui scroll position:
// - If command layer changed Buffer::Rowoffs since last frame, drive ImGui scroll from it.
// - Otherwise, propagate ImGui scroll to Buffer::Rowoffs so command layer has an up-to-date view.
// This prevents clicks/wheel from being immediately overridden by stale offsets.
bool forced_scroll = false;
{
static long prev_buf_rowoffs = -1; // previous frame's Buffer::Rowoffs
static long prev_buf_coloffs = -1; // previous frame's Buffer::Coloffs
static float prev_scroll_y = -1.0f; // previous frame's ImGui scroll Y in pixels
static float prev_scroll_x = -1.0f; // previous frame's ImGui scroll X in pixels
const long buf_rowoffs = static_cast<long>(buf->Rowoffs());
const long buf_coloffs = static_cast<long>(buf->Coloffs());
// Detect programmatic change (e.g., page_down command changed rowoffs)
// Use SetNextWindowScroll BEFORE BeginChild to set initial scroll position
if (prev_buf_rowoffs >= 0 && buf_rowoffs != prev_buf_rowoffs) {
float target_y = static_cast<float>(buf_rowoffs) * row_h;
ImGui::SetNextWindowScroll(ImVec2(-1.0f, target_y));
}
if (prev_buf_coloffs >= 0 && buf_coloffs != prev_buf_coloffs) {
float target_x = static_cast<float>(buf_coloffs) * space_w;
float target_y = static_cast<float>(buf_rowoffs) * row_h;
ImGui::SetNextWindowScroll(ImVec2(target_x, target_y));
}
// Reserve space for status bar at bottom
ImGui::BeginChild("scroll", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), false,
ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
// Get child window position and scroll for click handling
ImVec2 child_window_pos = ImGui::GetWindowPos();
float scroll_y = ImGui::GetScrollY();
float scroll_x = ImGui::GetScrollX();
std::size_t rowoffs = 0; // we render from the first line; scrolling is handled by ImGui
// Synchronize buffer offsets from ImGui scroll if user scrolled manually
bool forced_scroll = false;
{
static float prev_scroll_y = -1.0f; // previous frame's ImGui scroll Y in pixels
static float prev_scroll_x = -1.0f; // previous frame's ImGui scroll X in pixels
const long scroll_top = static_cast<long>(scroll_y / row_h);
const long scroll_left = static_cast<long>(scroll_x / space_w);
// Detect programmatic change (e.g., keyboard navigation ensured visibility)
// Check if rowoffs was programmatically changed this frame
if (prev_buf_rowoffs >= 0 && buf_rowoffs != prev_buf_rowoffs) {
ImGui::SetScrollY(static_cast<float>(buf_rowoffs) * row_h);
scroll_y = ImGui::GetScrollY();
forced_scroll = true;
}
if (prev_buf_coloffs >= 0 && buf_coloffs != prev_buf_coloffs) {
ImGui::SetScrollX(static_cast<float>(buf_coloffs) * space_w);
scroll_x = ImGui::GetScrollX();
forced_scroll = true;
}
// If user scrolled, update buffer offsets accordingly
if (prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y) {
// If user scrolled (not programmatic), update buffer offsets accordingly
if (prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y && !forced_scroll) {
if (Buffer *mbuf = const_cast<Buffer *>(buf)) {
mbuf->SetOffsets(static_cast<std::size_t>(std::max(0L, scroll_top)),
mbuf->Coloffs());
}
}
if (prev_scroll_x >= 0.0f && scroll_x != prev_scroll_x) {
if (prev_scroll_x >= 0.0f && scroll_x != prev_scroll_x && !forced_scroll) {
if (Buffer *mbuf = const_cast<Buffer *>(buf)) {
mbuf->SetOffsets(mbuf->Rowoffs(),
static_cast<std::size_t>(std::max(0L, scroll_left)));
@@ -122,11 +133,12 @@ GUIRenderer::Draw(Editor &ed)
}
// Update trackers for next frame
prev_buf_rowoffs = static_cast<long>(buf->Rowoffs());
prev_buf_coloffs = static_cast<long>(buf->Coloffs());
prev_scroll_y = ImGui::GetScrollY();
prev_scroll_x = ImGui::GetScrollX();
prev_scroll_y = scroll_y;
prev_scroll_x = scroll_x;
}
prev_buf_rowoffs = buf_rowoffs;
prev_buf_coloffs = buf_coloffs;
// Synchronize cursor and scrolling.
// Ensure the cursor is visible even on the first frame or when it didn't move,
// unless we already forced scrolling from Buffer::Rowoffs this frame.
@@ -165,24 +177,16 @@ GUIRenderer::Draw(Editor &ed)
// Handle mouse click before rendering to avoid dependent on drawn items
if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
ImVec2 mp = ImGui::GetIO().MousePos;
// Compute viewport-relative row so (0) is top row of the visible area
float vy_f = (mp.y - list_origin.y - scroll_y) / row_h;
long vy = static_cast<long>(vy_f);
if (vy < 0)
vy = 0;
// Compute content-relative position accounting for scroll
// mp.y - child_window_pos.y gives us pixels from top of child window
// Adding scroll_y gives us pixels from top of content (buffer row 0)
float content_y = (mp.y - child_window_pos.y) + scroll_y;
long by_l = static_cast<long>(content_y / row_h);
if (by_l < 0)
by_l = 0;
// Clamp vy within visible content height to avoid huge jumps
ImVec2 cr_min = ImGui::GetWindowContentRegionMin();
ImVec2 cr_max = ImGui::GetWindowContentRegionMax();
float child_h = (cr_max.y - cr_min.y);
long vis_rows = static_cast<long>(child_h / row_h);
if (vis_rows < 1)
vis_rows = 1;
if (vy >= vis_rows)
vy = vis_rows - 1;
// Translate viewport row to buffer row using Buffer::Rowoffs
std::size_t by = buf->Rowoffs() + static_cast<std::size_t>(vy);
// Convert to buffer row
std::size_t by = static_cast<std::size_t>(by_l);
if (by >= lines.size()) {
if (!lines.empty())
by = lines.size() - 1;
@@ -190,58 +194,43 @@ GUIRenderer::Draw(Editor &ed)
by = 0;
}
// Compute desired pixel X inside the viewport content (subtract horizontal scroll)
float px = (mp.x - list_origin.x - scroll_x);
if (px < 0.0f)
px = 0.0f;
// Compute content-relative X position accounting for scroll
// mp.x - child_window_pos.x gives us pixels from left edge of child window
// Adding scroll_x gives us pixels from left edge of content (column 0)
float content_x = (mp.x - child_window_pos.x) + scroll_x;
if (content_x < 0.0f)
content_x = 0.0f;
// Empty buffer guard: if there are no lines yet, just move to 0:0
if (lines.empty()) {
Execute(ed, CommandId::MoveCursorTo, std::string("0:0"));
} else {
// Convert pixel X to a render-column target including horizontal col offset
// Use our own tab expansion of width 8 to match command layer logic.
// Convert pixel X to source column accounting for tabs
std::string line_clicked = static_cast<std::string>(lines[by]);
const std::size_t tabw = 8;
// We iterate source columns computing absolute rendered column (rx_abs) from 0,
// then translate to viewport-space by subtracting Coloffs.
std::size_t coloffs = buf->Coloffs();
std::size_t rx_abs = 0; // absolute rendered column
std::size_t i = 0; // source column iterator
// Fast-forward i until rx_abs >= coloffs to align with leftmost visible column
if (!line_clicked.empty() && coloffs > 0) {
while (i < line_clicked.size() && rx_abs < coloffs) {
if (line_clicked[i] == '\t') {
rx_abs += (tabw - (rx_abs % tabw));
} else {
rx_abs += 1;
}
++i;
}
}
// Now search for closest source column to clicked px within/after viewport
std::size_t best_col = i; // default to first visible column
// Iterate through source columns, computing rendered position, to find closest match
std::size_t rx = 0; // rendered column position
std::size_t best_col = 0;
float best_dist = std::numeric_limits<float>::infinity();
while (true) {
// For i in [current..size], evaluate candidate including the implicit end position
std::size_t rx_view = (rx_abs >= coloffs) ? (rx_abs - coloffs) : 0;
float rx_px = static_cast<float>(rx_view) * space_w;
float dist = std::fabs(px - rx_px);
if (dist <= best_dist) {
for (std::size_t i = 0; i <= line_clicked.size(); ++i) {
// Check current position
float rx_px = static_cast<float>(rx) * space_w;
float dist = std::fabs(content_x - rx_px);
if (dist < best_dist) {
best_dist = dist;
best_col = i;
}
if (i == line_clicked.size())
break;
// advance to next source column
// Advance to next position if not at end
if (i < line_clicked.size()) {
if (line_clicked[i] == '\t') {
rx_abs += (tabw - (rx_abs % tabw));
rx += (tabw - (rx % tabw));
} else {
rx_abs += 1;
rx += 1;
}
}
++i;
}
// Dispatch absolute buffer coordinates (row:col)
@@ -374,7 +363,8 @@ GUIRenderer::Draw(Editor &ed)
p, col, expanded.c_str() + vx0, expanded.c_str() + vx1);
}
// We drew text via draw list (no layout advance). Manually advance the cursor to the next line.
ImGui::SetCursorScreenPos(ImVec2(line_pos.x, line_pos.y + line_h));
// Use row_h (with spacing) to match click calculation and ensure consistent line positions.
ImGui::SetCursorScreenPos(ImVec2(line_pos.x, line_pos.y + row_h));
} else {
// No syntax: draw as one run
ImGui::TextUnformatted(expanded.c_str());

View File

@@ -35,16 +35,16 @@ map_key_to_command(const int ch,
case KEY_MOUSE: {
MEVENT ev{};
if (getmouse(&ev) == OK) {
// Mouse wheel → map to MoveUp/MoveDown one line per wheel notch
// Mouse wheel → scroll viewport without moving cursor
#ifdef BUTTON4_PRESSED
if (ev.bstate & (BUTTON4_PRESSED | BUTTON4_RELEASED | BUTTON4_CLICKED)) {
out = {true, CommandId::MoveUp, "", 0};
out = {true, CommandId::ScrollUp, "", 0};
return true;
}
#endif
#ifdef BUTTON5_PRESSED
if (ev.bstate & (BUTTON5_PRESSED | BUTTON5_RELEASED | BUTTON5_CLICKED)) {
out = {true, CommandId::MoveDown, "", 0};
out = {true, CommandId::ScrollDown, "", 0};
return true;
}
#endif

View File

@@ -34,6 +34,8 @@ TerminalRenderer::Draw(Editor &ed)
const Buffer *buf = ed.CurrentBuffer();
int content_rows = rows - 1; // last line is status
if (content_rows < 1)
content_rows = 1;
int saved_cur_y = -1, saved_cur_x = -1; // logical cursor position within content area
if (buf) {