Files
kte/QtInputHandler.h
Kyle Isom ee2c9939d7 Introduce QtFrontend with renderer, input handler, and theming support.
- Added `QtFrontend`, `QtRenderer`, and `QtInputHandler` for Qt-based UI rendering and input handling.
- Implemented support for theming, font customization, and palette overrides in GUITheme.
- Renamed and refactored ImGui-specific components (e.g., `GUIRenderer` -> `ImGuiRenderer`).
- Added cross-frontend integration for commands and visual font picker.
2025-12-04 21:33:55 -08:00

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/*
* QtInputHandler - Qt-based input mapping for GUI mode
*/
#pragma once
#include <mutex>
#include <queue>
#include "InputHandler.h"
class QKeyEvent;
class QtInputHandler final : public InputHandler {
public:
QtInputHandler() = default;
~QtInputHandler() override = default;
void Attach(Editor *ed) override
{
ed_ = ed;
}
// Translate a Qt key event to editor command and enqueue if applicable.
// Returns true if it produced a mapped command or consumed input.
bool ProcessKeyEvent(const QKeyEvent &e);
bool Poll(MappedInput &out) override;
private:
std::mutex mu_;
std::queue<MappedInput> q_;
bool k_prefix_ = false;
bool k_ctrl_pending_ = false; // C-k C-… qualifier
bool esc_meta_ = false; // ESC-prefix for next key
bool suppress_text_input_once_ = false; // reserved (Qt sends text in keyPressEvent)
Editor *ed_ = nullptr;
};