Files
kte/UndoNode.h
Kyle Isom 45b2b88623 Code quality, safety, stability, and cleanups.
- Replace header include guards with `#pragma once` and perform minor optimizations.
- Replaced traditional include guards with `#pragma once` for simplicity and to reduce boilerplate in all headers.
- Improved CLI line number handling with clamping and error messaging.
- Enhanced `chdir` error handling for macOS GUI builds.
- Removed redundant logic for GUI builds.
- Adjusted font constructor and registry to handle `const` data pointers consistently.
2025-12-03 14:02:54 -08:00

21 lines
321 B
C++

#pragma once
#include <cstdint>
#include <string>
enum class UndoType : std::uint8_t {
Insert,
Delete,
Paste,
Newline,
DeleteRow,
};
struct UndoNode {
UndoType type{};
int row{};
int col{};
std::string text;
UndoNode *child = nullptr; // next in current timeline
UndoNode *next = nullptr; // redo branch
};