11 lines
310 B
C
11 lines
310 B
C
#pragma once
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#include "UndoNode.h"
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struct UndoTree {
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UndoNode *root = nullptr; // first edit ever
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UndoNode *current = nullptr; // current state of buffer
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UndoNode *saved = nullptr; // points to node matching last save (for dirty flag)
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UndoNode *pending = nullptr; // in-progress batch (detached)
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};
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