Files
kte/GUIRenderer.cc

299 lines
11 KiB
C++

#include "GUIRenderer.h"
#include "Editor.h"
#include "Buffer.h"
#include "Command.h"
#include <imgui.h>
#include <cstdio>
#include <string>
#include <filesystem>
// Version string expected to be provided by build system as KTE_VERSION_STR
#ifndef KTE_VERSION_STR
# define KTE_VERSION_STR "dev"
#endif
void
GUIRenderer::Draw(Editor &ed)
{
// Make the editor window occupy the entire GUI container/viewport
ImGuiViewport *vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(vp->Pos);
ImGui::SetNextWindowSize(vp->Size);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar
| ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoMove
| ImGuiWindowFlags_NoCollapse
| ImGuiWindowFlags_NoSavedSettings
| ImGuiWindowFlags_NoBringToFrontOnFocus
| ImGuiWindowFlags_NoNavFocus;
// Reduce padding so the buffer content uses the whole area
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(6.f, 6.f));
ImGui::Begin("kte", nullptr, flags);
const Buffer *buf = ed.CurrentBuffer();
if (!buf) {
ImGui::TextUnformatted("[no buffer]");
} else {
const auto &lines = buf->Rows();
// Reserve space for status bar at bottom
ImGui::BeginChild("scroll", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), false,
ImGuiWindowFlags_HorizontalScrollbar);
// Detect click-to-move inside this scroll region
ImVec2 list_origin = ImGui::GetCursorScreenPos();
float scroll_y = ImGui::GetScrollY();
float scroll_x = ImGui::GetScrollX();
std::size_t rowoffs = 0; // we render from the first line; scrolling is handled by ImGui
std::size_t cy = buf->Cury();
std::size_t cx = buf->Curx();
const float line_h = ImGui::GetTextLineHeight();
const float row_h = ImGui::GetTextLineHeightWithSpacing();
const float space_w = ImGui::CalcTextSize(" ").x;
// If the command layer requested a specific top-of-screen (via Buffer::Rowoffs),
// force the ImGui scroll to match so paging aligns the first visible row.
bool forced_scroll = false;
{
std::size_t desired_top = buf->Rowoffs();
long current_top = static_cast<long>(scroll_y / row_h);
if (static_cast<long>(desired_top) != current_top) {
ImGui::SetScrollY(static_cast<float>(desired_top) * row_h);
scroll_y = ImGui::GetScrollY();
forced_scroll = true;
}
}
// Synchronize cursor and scrolling.
// A) When the user scrolls and the cursor goes off-screen, move the cursor to the nearest visible row.
// B) When the cursor moves (via keyboard commands), scroll it back into view.
{
static float prev_scroll_y = -1.0f;
static long prev_cursor_y = -1;
// Compute visible row range using the child window height
float child_h = ImGui::GetWindowHeight();
long first_row = static_cast<long>(scroll_y / row_h);
long vis_rows = static_cast<long>(child_h / row_h);
if (vis_rows < 1)
vis_rows = 1;
long last_row = first_row + vis_rows - 1;
// A) If user scrolled (scroll_y changed), and cursor outside, move cursor to nearest visible row
// Skip this when we just forced a scroll alignment this frame (programmatic change).
if (!forced_scroll && prev_scroll_y >= 0.0f && scroll_y != prev_scroll_y) {
long cyr = static_cast<long>(cy);
if (cyr < first_row || cyr > last_row) {
long new_row = (cyr < first_row) ? first_row : last_row;
if (new_row < 0)
new_row = 0;
if (new_row >= static_cast<long>(lines.size()))
new_row = static_cast<long>(lines.empty() ? 0 : (lines.size() - 1));
// Clamp column to line length
std::size_t new_col = 0;
if (!lines.empty()) {
const std::string &l = lines[static_cast<std::size_t>(new_row)];
new_col = std::min<std::size_t>(cx, l.size());
}
char tmp2[64];
std::snprintf(tmp2, sizeof(tmp2), "%ld:%zu", new_row, new_col);
Execute(ed, CommandId::MoveCursorTo, std::string(tmp2));
cy = buf->Cury();
cx = buf->Curx();
cyr = static_cast<long>(cy);
// Update visible range again in case content changed
first_row = static_cast<long>(ImGui::GetScrollY() / row_h);
last_row = first_row + vis_rows - 1;
}
}
// B) If cursor moved since last frame and is outside the visible region, scroll to reveal it
// Skip this when we just forced a top-of-screen alignment this frame.
if (!forced_scroll && prev_cursor_y >= 0 && static_cast<long>(cy) != prev_cursor_y) {
long cyr = static_cast<long>(cy);
if (cyr < first_row || cyr > last_row) {
float target = (static_cast<float>(cyr) - std::max(0L, vis_rows / 2)) * row_h;
float max_y = ImGui::GetScrollMaxY();
if (target < 0.f)
target = 0.f;
if (max_y >= 0.f && target > max_y)
target = max_y;
ImGui::SetScrollY(target);
// refresh local variables
scroll_y = ImGui::GetScrollY();
first_row = static_cast<long>(scroll_y / row_h);
last_row = first_row + vis_rows - 1;
}
}
prev_scroll_y = ImGui::GetScrollY();
prev_cursor_y = static_cast<long>(cy);
}
// Handle mouse click before rendering to avoid dependent on drawn items
if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
ImVec2 mp = ImGui::GetIO().MousePos;
// Map Y to row
float rel_y = scroll_y + (mp.y - list_origin.y);
long row = static_cast<long>(rel_y / row_h);
if (row < 0)
row = 0;
if (row >= static_cast<long>(lines.size()))
row = static_cast<long>(lines.empty() ? 0 : (lines.size() - 1));
// Map X to column by measuring text width
std::size_t col = 0;
if (!lines.empty()) {
const std::string &line = lines[static_cast<std::size_t>(row)];
float rel_x = scroll_x + (mp.x - list_origin.x);
if (rel_x <= 0.0f) {
col = 0;
} else {
float prev_w = 0.0f;
for (std::size_t i = 1; i <= line.size(); ++i) {
ImVec2 sz = ImGui::CalcTextSize(
line.c_str(), line.c_str() + static_cast<long>(i));
if (sz.x >= rel_x) {
// Pick closer between i-1 and i
float d_prev = rel_x - prev_w;
float d_curr = sz.x - rel_x;
col = (d_prev <= d_curr) ? (i - 1) : i;
break;
}
prev_w = sz.x;
if (i == line.size()) {
// clicked beyond EOL
float eol_w = sz.x;
col = (rel_x > eol_w + space_w * 0.5f)
? line.size()
: line.size();
}
}
}
}
// Dispatch command to move cursor
char tmp[64];
std::snprintf(tmp, sizeof(tmp), "%ld:%zu", row, col);
Execute(ed, CommandId::MoveCursorTo, std::string(tmp));
}
for (std::size_t i = rowoffs; i < lines.size(); ++i) {
// Capture the screen position before drawing the line
ImVec2 line_pos = ImGui::GetCursorScreenPos();
const std::string &line = lines[i];
ImGui::TextUnformatted(line.c_str());
// Draw a visible cursor indicator on the current line
if (i == cy) {
// Compute X offset by measuring text width up to cursor column
std::size_t px_count = std::min(cx, line.size());
ImVec2 pre_sz = ImGui::CalcTextSize(line.c_str(),
line.c_str() + static_cast<long>(px_count));
ImVec2 p0 = ImVec2(line_pos.x + pre_sz.x, line_pos.y);
ImVec2 p1 = ImVec2(p0.x + space_w, p0.y + line_h);
ImU32 col = IM_COL32(200, 200, 255, 128); // soft highlight
ImGui::GetWindowDrawList()->AddRectFilled(p0, p1, col);
}
}
ImGui::EndChild();
// Status bar spanning full width
ImGui::Separator();
// Build three segments: left (app/version/buffer/dirty), middle (message), right (cursor/mark)
// Compute full content width and draw a filled background rectangle
ImVec2 win_pos = ImGui::GetWindowPos();
ImVec2 cr_min = ImGui::GetWindowContentRegionMin();
ImVec2 cr_max = ImGui::GetWindowContentRegionMax();
float x0 = win_pos.x + cr_min.x;
float x1 = win_pos.x + cr_max.x;
ImVec2 cursor = ImGui::GetCursorScreenPos();
float bar_h = ImGui::GetFrameHeight();
ImVec2 p0(x0, cursor.y);
ImVec2 p1(x1, cursor.y + bar_h);
ImU32 bg_col = ImGui::GetColorU32(ImGuiCol_HeaderActive);
ImGui::GetWindowDrawList()->AddRectFilled(p0, p1, bg_col);
// Build left text
std::string left;
left.reserve(256);
left += "kge"; // GUI app name
left += " ";
left += KTE_VERSION_STR;
std::string fname = buf->Filename();
if (!fname.empty()) {
try {
fname = std::filesystem::path(fname).filename().string();
} catch (...) {}
} else {
fname = "[no name]";
}
left += " ";
left += fname;
if (buf->Dirty())
left += " *";
// Build right text (cursor/mark)
int row1 = static_cast<int>(buf->Cury()) + 1;
int col1 = static_cast<int>(buf->Curx()) + 1;
bool have_mark = buf->MarkSet();
int mrow1 = have_mark ? static_cast<int>(buf->MarkCury()) + 1 : 0;
int mcol1 = have_mark ? static_cast<int>(buf->MarkCurx()) + 1 : 0;
char rbuf[128];
if (have_mark)
std::snprintf(rbuf, sizeof(rbuf), "%d,%d | M: %d,%d", row1, col1, mrow1, mcol1);
else
std::snprintf(rbuf, sizeof(rbuf), "%d,%d | M: not set", row1, col1);
std::string right = rbuf;
// Middle message
const std::string &msg = ed.Status();
// Measurements
ImVec2 left_sz = ImGui::CalcTextSize(left.c_str());
ImVec2 right_sz = ImGui::CalcTextSize(right.c_str());
float pad = 6.f;
float left_x = p0.x + pad;
float right_x = p1.x - pad - right_sz.x;
if (right_x < left_x + left_sz.x + pad) {
// Not enough room; clip left to fit
float max_left = std::max(0.0f, right_x - left_x - pad);
if (max_left < left_sz.x && max_left > 10.0f) {
// Render a clipped left using a child region
ImGui::SetCursorScreenPos(ImVec2(left_x, p0.y + (bar_h - left_sz.y) * 0.5f));
ImGui::PushClipRect(ImVec2(left_x, p0.y), ImVec2(right_x - pad, p1.y), true);
ImGui::TextUnformatted(left.c_str());
ImGui::PopClipRect();
}
} else {
// Draw left normally
ImGui::SetCursorScreenPos(ImVec2(left_x, p0.y + (bar_h - left_sz.y) * 0.5f));
ImGui::TextUnformatted(left.c_str());
}
// Draw right
ImGui::SetCursorScreenPos(ImVec2(std::max(right_x, left_x), p0.y + (bar_h - right_sz.y) * 0.5f));
ImGui::TextUnformatted(right.c_str());
// Draw middle message centered in remaining space
if (!msg.empty()) {
float mid_left = left_x + left_sz.x + pad;
float mid_right = std::max(right_x - pad, mid_left);
float mid_w = std::max(0.0f, mid_right - mid_left);
if (mid_w > 1.0f) {
ImVec2 msg_sz = ImGui::CalcTextSize(msg.c_str());
float msg_x = mid_left + std::max(0.0f, (mid_w - msg_sz.x) * 0.5f);
// Clip to middle region
ImGui::PushClipRect(ImVec2(mid_left, p0.y), ImVec2(mid_right, p1.y), true);
ImGui::SetCursorScreenPos(ImVec2(msg_x, p0.y + (bar_h - msg_sz.y) * 0.5f));
ImGui::TextUnformatted(msg.c_str());
ImGui::PopClipRect();
}
}
// Advance cursor to after the bar to keep layout consistent
ImGui::Dummy(ImVec2(x1 - x0, bar_h));
}
ImGui::End();
ImGui::PopStyleVar(3);
}