Files
kte/GUIInputHandler.cpp
2025-11-29 17:54:55 -08:00

93 lines
3.2 KiB
C++

#include "GUIInputHandler.h"
#include <SDL.h>
static bool map_key(SDL_Keycode key, SDL_Keymod mod, bool &k_prefix, MappedInput &out)
{
// Ctrl handling
bool is_ctrl = (mod & KMOD_CTRL) != 0;
// Movement and basic keys
switch (key) {
case SDLK_LEFT: out = {true, CommandId::MoveLeft, "", 0}; return true;
case SDLK_RIGHT: out = {true, CommandId::MoveRight, "", 0}; return true;
case SDLK_UP: out = {true, CommandId::MoveUp, "", 0}; return true;
case SDLK_DOWN: out = {true, CommandId::MoveDown, "", 0}; return true;
case SDLK_HOME: out = {true, CommandId::MoveHome, "", 0}; return true;
case SDLK_END: out = {true, CommandId::MoveEnd, "", 0}; return true;
case SDLK_DELETE: out = {true, CommandId::DeleteChar, "", 0}; return true;
case SDLK_BACKSPACE: out = {true, CommandId::Backspace, "", 0}; return true;
case SDLK_RETURN: case SDLK_KP_ENTER: out = {true, CommandId::Newline, "", 0}; return true;
case SDLK_ESCAPE: k_prefix = false; out = {true, CommandId::Refresh, "", 0}; return true;
default: break;
}
if (is_ctrl) {
switch (key) {
case SDLK_k: case SDLK_KP_EQUALS: // treat Ctrl-K
k_prefix = true;
out = {true, CommandId::Refresh, "", 0};
return true;
case SDLK_g:
k_prefix = false;
out = {true, CommandId::Refresh, "", 0};
return true;
case SDLK_l: out = {true, CommandId::Refresh, "", 0}; return true;
case SDLK_s: out = {true, CommandId::FindStart, "", 0}; return true;
case SDLK_q: out = {true, CommandId::Quit, "", 0}; return true;
case SDLK_x: out = {true, CommandId::SaveAndQuit, "", 0}; return true;
default: break;
}
}
if (k_prefix) {
k_prefix = false;
switch (key) {
case SDLK_s: out = {true, CommandId::Save, "", 0}; return true;
case SDLK_x: out = {true, CommandId::SaveAndQuit, "", 0}; return true;
case SDLK_q: out = {true, CommandId::Quit, "", 0}; return true;
default: break;
}
out.hasCommand = false;
return true;
}
return false;
}
bool GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
{
MappedInput mi;
bool produced = false;
switch (e.type) {
case SDL_KEYDOWN:
produced = map_key(e.key.keysym.sym, SDL_Keymod(e.key.keysym.mod), k_prefix_, mi);
break;
case SDL_TEXTINPUT:
if (e.text.text[0] != '\0') {
mi.hasCommand = true;
mi.id = CommandId::InsertText;
mi.arg = std::string(e.text.text);
mi.count = 0;
produced = true;
}
break;
default:
break;
}
if (produced && mi.hasCommand) {
std::lock_guard<std::mutex> lk(mu_);
q_.push(mi);
}
return produced;
}
bool GUIInputHandler::Poll(MappedInput &out)
{
std::lock_guard<std::mutex> lk(mu_);
if (q_.empty()) return false;
out = q_.front();
q_.pop();
return true;
}