- Document `TestFrontend` for programmatic testing, including examples and usage details. - Add `UpdateBufferReference` to `UndoSystem` to support updating buffer associations.
216 lines
5.7 KiB
C++
216 lines
5.7 KiB
C++
#include <SDL.h>
|
|
#include <SDL_opengl.h>
|
|
|
|
#include <imgui.h>
|
|
#include <backends/imgui_impl_sdl2.h>
|
|
#include <backends/imgui_impl_opengl3.h>
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <cstring>
|
|
#include <cstdlib>
|
|
|
|
#include "Editor.h"
|
|
#include "Command.h"
|
|
#include "GUIFrontend.h"
|
|
#include "Font.h" // embedded default font (DefaultFontRegular)
|
|
|
|
static const char *kGlslVersion = "#version 150"; // GL 3.2 core (macOS compatible)
|
|
|
|
bool
|
|
GUIFrontend::Init(Editor &ed)
|
|
{
|
|
(void) ed; // editor dimensions will be initialized during the first Step() frame
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
|
|
return false;
|
|
}
|
|
|
|
// GL attributes for core profile
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
|
|
window_ = SDL_CreateWindow(
|
|
"kte",
|
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
width_, height_,
|
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
if (!window_)
|
|
return false;
|
|
|
|
gl_ctx_ = SDL_GL_CreateContext(window_);
|
|
if (!gl_ctx_)
|
|
return false;
|
|
SDL_GL_MakeCurrent(window_, gl_ctx_);
|
|
SDL_GL_SetSwapInterval(1); // vsync
|
|
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
(void) io;
|
|
ImGui::StyleColorsDark();
|
|
|
|
if (!ImGui_ImplSDL2_InitForOpenGL(window_, gl_ctx_))
|
|
return false;
|
|
if (!ImGui_ImplOpenGL3_Init(kGlslVersion))
|
|
return false;
|
|
|
|
// Cache initial window size; logical rows/cols will be computed in Step() once a valid ImGui frame exists
|
|
int w, h;
|
|
SDL_GetWindowSize(window_, &w, &h);
|
|
width_ = w;
|
|
height_ = h;
|
|
|
|
// Initialize GUI font from embedded default
|
|
#ifndef KTE_FONT_SIZE
|
|
#define KTE_FONT_SIZE 16.0f
|
|
#endif
|
|
LoadGuiFont_(nullptr, (float) KTE_FONT_SIZE);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void
|
|
GUIFrontend::Step(Editor &ed, bool &running)
|
|
{
|
|
SDL_Event e;
|
|
while (SDL_PollEvent(&e)) {
|
|
ImGui_ImplSDL2_ProcessEvent(&e);
|
|
switch (e.type) {
|
|
case SDL_QUIT:
|
|
running = false;
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
width_ = e.window.data1;
|
|
height_ = e.window.data2;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
// Map input to commands
|
|
input_.ProcessSDLEvent(e);
|
|
}
|
|
|
|
// Execute pending mapped inputs (drain queue)
|
|
for (;;) {
|
|
MappedInput mi;
|
|
if (!input_.Poll(mi))
|
|
break;
|
|
if (mi.hasCommand) {
|
|
// Track kill ring before and after to sync GUI clipboard when it changes
|
|
const std::string before = ed.KillRingHead();
|
|
Execute(ed, mi.id, mi.arg, mi.count);
|
|
const std::string after = ed.KillRingHead();
|
|
if (after != before && !after.empty()) {
|
|
// Update the system clipboard to mirror the kill ring head in GUI
|
|
SDL_SetClipboardText(after.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ed.QuitRequested()) {
|
|
running = false;
|
|
}
|
|
|
|
// Start a new ImGui frame
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
ImGui_ImplSDL2_NewFrame(window_);
|
|
ImGui::NewFrame();
|
|
|
|
// Update editor logical rows/cols using current ImGui metrics and display size
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
float line_h = ImGui::GetTextLineHeightWithSpacing();
|
|
float ch_w = ImGui::CalcTextSize("M").x;
|
|
if (line_h <= 0.0f)
|
|
line_h = 16.0f;
|
|
if (ch_w <= 0.0f)
|
|
ch_w = 8.0f;
|
|
// Prefer ImGui IO display size; fall back to cached SDL window size
|
|
float disp_w = io.DisplaySize.x > 0 ? io.DisplaySize.x : static_cast<float>(width_);
|
|
float disp_h = io.DisplaySize.y > 0 ? io.DisplaySize.y : static_cast<float>(height_);
|
|
|
|
// Account for the GUI window padding and the status bar height used in GUIRenderer
|
|
const ImGuiStyle &style = ImGui::GetStyle();
|
|
float pad_x = style.WindowPadding.x;
|
|
float pad_y = style.WindowPadding.y;
|
|
// Status bar reserves one frame height (with spacing) inside the window
|
|
float status_h = ImGui::GetFrameHeightWithSpacing();
|
|
|
|
float avail_w = std::max(0.0f, disp_w - 2.0f * pad_x);
|
|
float avail_h = std::max(0.0f, disp_h - 2.0f * pad_y - status_h);
|
|
|
|
// Visible content rows inside the scroll child
|
|
std::size_t content_rows = static_cast<std::size_t>(std::floor(avail_h / line_h));
|
|
// Editor::Rows includes the status line; add 1 back for it.
|
|
std::size_t rows = std::max<std::size_t>(1, content_rows + 1);
|
|
std::size_t cols = static_cast<std::size_t>(std::max(1.0f, std::floor(avail_w / ch_w)));
|
|
|
|
// Only update if changed to avoid churn
|
|
if (rows != ed.Rows() || cols != ed.Cols()) {
|
|
ed.SetDimensions(rows, cols);
|
|
}
|
|
}
|
|
|
|
// No runtime font UI; always use embedded font.
|
|
|
|
// Draw editor UI
|
|
renderer_.Draw(ed);
|
|
|
|
// Render
|
|
ImGui::Render();
|
|
int display_w, display_h;
|
|
SDL_GL_GetDrawableSize(window_, &display_w, &display_h);
|
|
glViewport(0, 0, display_w, display_h);
|
|
glClearColor(0.1f, 0.1f, 0.11f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
SDL_GL_SwapWindow(window_);
|
|
}
|
|
|
|
|
|
void
|
|
GUIFrontend::Shutdown()
|
|
{
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
ImGui_ImplSDL2_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
if (gl_ctx_) {
|
|
SDL_GL_DeleteContext(gl_ctx_);
|
|
gl_ctx_ = nullptr;
|
|
}
|
|
if (window_) {
|
|
SDL_DestroyWindow(window_);
|
|
window_ = nullptr;
|
|
}
|
|
SDL_Quit();
|
|
}
|
|
|
|
|
|
bool
|
|
GUIFrontend::LoadGuiFont_(const char * /*path*/, float size_px)
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
io.Fonts->Clear();
|
|
ImFont *font = io.Fonts->AddFontFromMemoryCompressedTTF(
|
|
(void *) DefaultFontRegularCompressedData,
|
|
(int) DefaultFontRegularCompressedSize,
|
|
size_px);
|
|
if (!font) {
|
|
font = io.Fonts->AddFontDefault();
|
|
}
|
|
(void) font;
|
|
io.Fonts->Build();
|
|
return true;
|
|
}
|
|
|
|
|
|
// No runtime font reload or system font resolution in this simplified build.
|