Files
kte/UndoSystem.cc
Kyle Isom 8c8e4e59a4 Add TestFrontend documentation and UndoSystem buffer reference update.
- Document `TestFrontend` for programmatic testing, including examples and usage details.
- Add `UpdateBufferReference` to `UndoSystem` to support updating buffer associations.
2025-11-30 02:56:39 -08:00

296 lines
6.4 KiB
C++

#include "UndoSystem.h"
#include "Buffer.h"
UndoSystem::UndoSystem(Buffer &owner, UndoTree &tree)
: buf_(&owner), tree_(tree) {}
void
UndoSystem::Begin(UndoType type)
{
// Reuse pending if batching conditions are met
const int row = static_cast<int>(buf_->Cury());
const int col = static_cast<int>(buf_->Curx());
if (tree_.pending && tree_.pending->type == type && tree_.pending->row == row) {
if (type == UndoType::Delete) {
// Support batching both forward deletes (DeleteChar) and backspace (prepend case)
// Forward delete: cursor stays at anchor col; expected == col
std::size_t anchor = static_cast<std::size_t>(tree_.pending->col);
if (anchor + tree_.pending->text.size() == static_cast<std::size_t>(col)) {
pending_prepend_ = false;
return; // keep batching forward delete
}
// Backspace: cursor moved left by 1; allow extend if col + text.size() == anchor
if (static_cast<std::size_t>(col) + tree_.pending->text.size() == anchor) {
// Move anchor one left to new cursor column; next Append should prepend
tree_.pending->col = col;
pending_prepend_ = true;
return;
}
} else {
std::size_t expected = static_cast<std::size_t>(tree_.pending->col) + tree_.pending->text.
size();
if (expected == static_cast<std::size_t>(col)) {
pending_prepend_ = false;
return; // keep batching
}
}
}
// Otherwise commit any existing batch and start a new node
commit();
auto *node = new UndoNode();
node->type = type;
node->row = row;
node->col = col;
node->child = nullptr;
node->next = nullptr;
tree_.pending = node;
pending_prepend_ = false;
}
void
UndoSystem::Append(char ch)
{
if (!tree_.pending)
return;
if (pending_prepend_ && tree_.pending->type == UndoType::Delete) {
// Prepend for backspace so that text is in increasing column order
tree_.pending->text.insert(tree_.pending->text.begin(), ch);
} else {
tree_.pending->text.push_back(ch);
}
}
void
UndoSystem::Append(std::string_view text)
{
if (!tree_.pending)
return;
tree_.pending->text.append(text.data(), text.size());
}
void
UndoSystem::commit()
{
if (!tree_.pending)
return;
// If we have redo branches from current, discard them (non-linear behavior)
if (tree_.current && tree_.current->child) {
free_node(tree_.current->child);
tree_.current->child = nullptr;
// We diverged; saved snapshot cannot be on discarded branch anymore
if (tree_.saved) {
// If saved is not equal to current, keep it; if it was on discarded branch we cannot easily detect now.
// For simplicity, leave saved as-is; dirty flag uses pointer equality.
}
}
// Attach pending as next state
if (!tree_.root) {
tree_.root = tree_.pending;
tree_.current = tree_.pending;
} else if (!tree_.current) {
// Should not happen if root exists, but handle gracefully
tree_.current = tree_.pending;
} else {
// Attach as primary child (head of redo list)
tree_.pending->next = nullptr;
tree_.current->child = tree_.pending;
tree_.current = tree_.pending;
}
tree_.pending = nullptr;
update_dirty_flag();
}
void
UndoSystem::undo()
{
// Close any pending batch
commit();
if (!tree_.current)
return;
UndoNode *parent = find_parent(tree_.root, tree_.current);
UndoNode *node = tree_.current;
// Apply inverse of current node
apply(node, -1);
tree_.current = parent;
update_dirty_flag();
}
void
UndoSystem::redo()
{
// Redo next child along current timeline
if (tree_.pending) {
// If app added pending edits, finalize them before redo chain
commit();
}
UndoNode *next = nullptr;
if (!tree_.current) {
next = tree_.root; // if nothing yet, try applying first node
} else {
next = tree_.current->child;
}
if (!next)
return;
apply(next, +1);
tree_.current = next;
update_dirty_flag();
}
void
UndoSystem::mark_saved()
{
tree_.saved = tree_.current;
update_dirty_flag();
}
void
UndoSystem::discard_pending()
{
if (tree_.pending) {
delete tree_.pending;
tree_.pending = nullptr;
}
}
void
UndoSystem::clear()
{
if (tree_.root) {
free_node(tree_.root);
}
if (tree_.pending) {
delete tree_.pending;
}
tree_.root = tree_.current = tree_.saved = tree_.pending = nullptr;
update_dirty_flag();
}
void
UndoSystem::apply(const UndoNode *node, int direction)
{
if (!node)
return;
switch (node->type) {
case UndoType::Insert:
case UndoType::Paste:
if (direction > 0) {
buf_->insert_text(node->row, node->col, node->text);
} else {
buf_->delete_text(node->row, node->col, node->text.size());
}
break;
case UndoType::Delete:
if (direction > 0) {
buf_->delete_text(node->row, node->col, node->text.size());
} else {
buf_->insert_text(node->row, node->col, node->text);
}
break;
case UndoType::Newline:
if (direction > 0) {
buf_->split_line(node->row, node->col);
} else {
buf_->join_lines(node->row);
}
break;
case UndoType::DeleteRow:
if (direction > 0) {
buf_->delete_row(node->row);
} else {
buf_->insert_row(node->row, node->text);
}
break;
}
}
void
UndoSystem::free_node(UndoNode *node)
{
if (!node)
return;
// Free child subtree(s) and sibling branches
if (node->child) {
// Free entire redo list starting at child, including each subtree
UndoNode *branch = node->child;
while (branch) {
UndoNode *next = branch->next;
free_node(branch);
branch = next;
}
node->child = nullptr;
}
delete node;
}
void
UndoSystem::free_branch(UndoNode *node)
{
// Free a branch list (node and its next siblings) including their subtrees
while (node) {
UndoNode *next = node->next;
free_node(node);
node = next;
}
}
static bool
dfs_find_parent(UndoNode *cur, UndoNode *target, UndoNode *&out_parent)
{
if (!cur)
return false;
for (UndoNode *child = cur->child; child != nullptr; child = child->next) {
if (child == target) {
out_parent = cur;
return true;
}
if (dfs_find_parent(child, target, out_parent))
return true;
}
return false;
}
UndoNode *
UndoSystem::find_parent(UndoNode *from, UndoNode *target)
{
if (!from || !target)
return nullptr;
if (from == target)
return nullptr;
UndoNode *parent = nullptr;
dfs_find_parent(from, target, parent);
return parent;
}
void
UndoSystem::update_dirty_flag()
{
// dirty if current != saved
bool dirty = (tree_.current != tree_.saved);
buf_->SetDirty(dirty);
}
void
UndoSystem::UpdateBufferReference(Buffer &new_buf)
{
buf_ = &new_buf;
}