Each piece-table edit costs time linear in the buffer (piece lookup, line-index update), so operations issuing one edit per match, line or repetition were quadratic: - Plain and regex replace-all build the new text in one pass and apply it as one delete + one insert (one undo group, one chunked journal record). 12 MB with 229k matches: minutes -> 0.14 s. - Yank inserts the whole kill in one edit (it split and re-trimmed line by line): 200k lines in 0.02 s. - InsertText with a repeat count inserts the repeated text once; the total is capped at 256 MiB (also across visual-line broadcast). - Incremental regex search skips lines over 20,000 bytes and renderer match highlighting over 10,000 (the previous change raised the render limit to 1 MB): std::regex can be quadratic in line length even for ordinary patterns such as '.*q', uninterruptibly, and these run on every keystroke or frame. Explicit regex replace still processes all. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
// RegexGuard.h - keep std::regex from overflowing the stack
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//
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// libstdc++'s std::regex matcher recurses roughly once per character of a
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// match, so a pattern such as ".*" or "a+" on a line of a few tens of
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// thousands of characters (minified JS/JSON) overflows a default 8 MiB
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// stack and crashes the editor.
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <regex>
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#include <string>
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namespace kte {
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// Renderers highlight regex matches only on lines up to this many bytes, and
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// incremental regex search skips longer lines: std::regex can take time
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// quadratic in line length even for ordinary patterns, with no way to
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// interrupt it, and these run on every frame or keystroke.
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constexpr std::size_t kRegexRenderLineLimit = 10000;
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constexpr std::size_t kRegexIncrementalLineLimit = 20000;
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// Run fn to completion on a thread with a large stack (address space is
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// reserved, pages are committed only as used), so regex work over long lines
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// cannot overflow. If such a thread cannot be created, fn runs on the calling
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// thread. Exceptions thrown by fn are rethrown to the caller.
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void RunWithLargeStack(const std::function<void()> &fn);
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// Call on_match(position, length) for each match of rx in line. Lines short
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// enough to be safe on any stack are matched inline; longer ones on a large
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// stack (a 10,000-byte line already overflowed 8 MiB for some patterns).
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// Throws what std::regex throws.
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void ForEachRegexMatch(const std::string &line, const std::regex &rx,
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const std::function<void(std::size_t, std::size_t)> &on_match);
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} // namespace kte
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