Files
kte/GUIFrontend.h

40 lines
830 B
C++

/*
* GUIFrontend - couples GUIInputHandler + GUIRenderer and owns SDL2/ImGui lifecycle
*/
#ifndef KTE_GUI_FRONTEND_H
#define KTE_GUI_FRONTEND_H
#include "Frontend.h"
#include "GUIConfig.h"
#include "GUIInputHandler.h"
#include "GUIRenderer.h"
struct SDL_Window;
typedef void *SDL_GLContext;
class GUIFrontend final : public Frontend {
public:
GUIFrontend() = default;
~GUIFrontend() override = default;
bool Init(Editor &ed) override;
void Step(Editor &ed, bool &running) override;
void Shutdown() override;
private:
static bool LoadGuiFont_(const char *path, float size_px);
GUIConfig config_{};
GUIInputHandler input_{};
GUIRenderer renderer_{};
SDL_Window *window_ = nullptr;
SDL_GLContext gl_ctx_ = nullptr;
int width_ = 1280;
int height_ = 800;
};
#endif // KTE_GUI_FRONTEND_H