- Added branching model for undo/redo, enabling multiple redo paths and branch selection. - Updated `UndoNode` to include `parent` and refined hierarchical navigation. - Extended `UndoSystem` with branching logic for redo operations, supporting sibling branch selection. - Overhauled tests to validate branching behavior and tree invariants. - Refined editor command logic for undo/redo with repeat counts and branch selection. - Enabled test-only introspection hooks for undo tree validation. - Updated CMake to include test definitions (`KTE_TESTS` flag).
71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
#pragma once
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#include <string_view>
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#include <cstddef>
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#include <cstdint>
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#include "UndoTree.h"
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class Buffer;
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class UndoSystem {
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public:
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explicit UndoSystem(Buffer &owner, UndoTree &tree);
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void Begin(UndoType type);
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void Append(char ch);
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void Append(std::string_view text);
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void commit();
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void undo();
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// Redo the current node's active child branch.
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// If `branch_index` > 0, selects that redo sibling (0-based) and makes it active.
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// When current is null (pre-first-edit), branches are selected among `tree_.root` siblings.
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void redo(int branch_index = 0);
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void mark_saved();
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void discard_pending();
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void clear();
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void UpdateBufferReference(Buffer &new_buf);
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#if defined(KTE_TESTS)
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// Test-only introspection hook.
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const UndoTree &TreeForTests() const
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{
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return tree_;
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}
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#endif
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private:
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enum class PendingAppendMode : std::uint8_t {
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Append,
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Prepend,
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};
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void apply(const UndoNode *node, int direction); // +1 redo, -1 undo
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void free_node(UndoNode *node);
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void free_branch(UndoNode *node); // frees redo siblings only
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UndoNode *find_parent(UndoNode *from, UndoNode *target);
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// Debug helpers (compiled only when KTE_UNDO_DEBUG is defined)
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void debug_log(const char *op) const;
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static const char *type_str(UndoType t);
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static bool is_descendant(UndoNode *root, const UndoNode *target);
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void update_dirty_flag();
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PendingAppendMode pending_mode_ = PendingAppendMode::Append;
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Buffer *buf_;
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UndoTree &tree_;
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}; |