Files
kte/GUIInputHandler.h
Kyle Isom e4cd4877cc Introduce file picker and GUI configuration with enhancements.
- Add visual file picker for GUI with toggle support.
- Introduce `GUIConfig` class for loading GUI settings from configuration file.
- Refactor window initialization to support dynamic sizing based on configuration.
- Add macOS-specific handling for fullscreen behavior.
- Improve header inclusion order and minor code cleanup.
2025-11-30 18:35:12 -08:00

47 lines
1.5 KiB
C++

/*
* GUIInputHandler - ImGui/SDL2-based input mapping for GUI mode
*/
#ifndef KTE_GUI_INPUT_HANDLER_H
#define KTE_GUI_INPUT_HANDLER_H
#include <mutex>
#include <queue>
#include "InputHandler.h"
union SDL_Event; // fwd decl to avoid including SDL here (SDL defines SDL_Event as a union)
class GUIInputHandler final : public InputHandler {
public:
GUIInputHandler() = default;
~GUIInputHandler() override = default;
// Translate an SDL event to editor command and enqueue if applicable.
// Returns true if it produced a mapped command or consumed input.
bool ProcessSDLEvent(const SDL_Event &e);
bool Poll(MappedInput &out) override;
private:
std::mutex mu_;
std::queue<MappedInput> q_;
bool k_prefix_ = false;
// Treat ESC as a Meta prefix: next key is looked up via ESC keymap
bool esc_meta_ = false;
// When a printable keydown generated a non-text command, suppress the very next SDL_TEXTINPUT
// event produced by SDL for the same keystroke to avoid inserting stray characters.
bool suppress_text_input_once_ = false;
// Universal argument (C-u) state for GUI
bool uarg_active_ = false; // an argument is pending for the next command
bool uarg_collecting_ = false; // collecting digits / '-' right now
bool uarg_negative_ = false; // whether a leading '-' was supplied
bool uarg_had_digits_ = false; // whether any digits were supplied
int uarg_value_ = 0; // current absolute value (>=0)
std::string uarg_text_; // raw digits/minus typed for status display
};
#endif // KTE_GUI_INPUT_HANDLER_H