- Add visual file picker for GUI with toggle support. - Introduce `GUIConfig` class for loading GUI settings from configuration file. - Refactor window initialization to support dynamic sizing based on configuration. - Add macOS-specific handling for fullscreen behavior. - Improve header inclusion order and minor code cleanup.
30 lines
731 B
C++
30 lines
731 B
C++
/*
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* InputHandler.h - input abstraction and mapping to commands
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*/
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#ifndef KTE_INPUT_HANDLER_H
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#define KTE_INPUT_HANDLER_H
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#include <string>
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#include "Command.h"
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// Result of translating raw input into an editor command.
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struct MappedInput {
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bool hasCommand = false;
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CommandId id = CommandId::Refresh;
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std::string arg; // optional argument (e.g., text for InsertText)
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int count = 0; // optional repeat (C-u not yet implemented)
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};
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class InputHandler {
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public:
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virtual ~InputHandler() = default;
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// Poll for input and translate it to a command. Non-blocking.
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// Returns true if a command is available in 'out'. Returns false if no input.
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virtual bool Poll(MappedInput &out) = 0;
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};
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#endif // KTE_INPUT_HANDLER_H
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