- Add visual file picker for GUI with toggle support. - Introduce `GUIConfig` class for loading GUI settings from configuration file. - Refactor window initialization to support dynamic sizing based on configuration. - Add macOS-specific handling for fullscreen behavior. - Improve header inclusion order and minor code cleanup.
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
/*
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* TerminalInputHandler - ncurses-based input handling for terminal mode
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*/
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#ifndef KTE_TERMINAL_INPUT_HANDLER_H
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#define KTE_TERMINAL_INPUT_HANDLER_H
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#include "InputHandler.h"
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class TerminalInputHandler final : public InputHandler {
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public:
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TerminalInputHandler();
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~TerminalInputHandler() override;
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bool Poll(MappedInput &out) override;
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private:
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bool decode_(MappedInput &out);
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// ke-style prefix state
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bool k_prefix_ = false; // true after C-k until next key or ESC
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// Simple meta (ESC) state for ESC sequences like ESC b/f
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bool esc_meta_ = false;
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// Universal argument (C-u) state
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bool uarg_active_ = false; // an argument is pending for the next command
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bool uarg_collecting_ = false; // collecting digits / '-' right now
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bool uarg_negative_ = false; // whether a leading '-' was supplied
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bool uarg_had_digits_ = false; // whether any digits were supplied
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int uarg_value_ = 0; // current absolute value (>=0)
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std::string uarg_text_; // raw digits/minus typed for status display
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};
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#endif // KTE_TERMINAL_INPUT_HANDLER_H
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